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Currently marks are unsorted in the Z-direction. Reference the implementaitno of visit in vega-scenegraph for a better understanding.
visit
The text was updated successfully, but these errors were encountered:
After looking through the way Vega does it it seems like maybe I should make a buffer for items with zindex and a buffer for items without zindex.
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An alternative (and cheaper) solution is to sort the z using a the z value in [[builtin(position)]] (probably multiplied by an epsilon).
[[builtin(position)]]
lsh
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Currently marks are unsorted in the Z-direction. Reference the implementaitno of
visit
in vega-scenegraph for a better understanding.The text was updated successfully, but these errors were encountered: