Does it work with obfuscated import table? #128
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blackxored
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Hi, I don't think there's much I can do if a company replaces symbol names, your solution is perfectly fine - just change the hardcoded string(s) in However, if the whole library is obfuscated, you can see the solution proposed in #33 |
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I'm closing this as there was no update - please reopen if needed |
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I tried two games with this, it seems to work on the one that does 0 obfuscation, but not on the other. Are there any APIs that need to be on UnityPlayer or GameAssembly? Also the game in question does rename one of these files.
EDIT: I just looked at some code,
GameAssembly.dll
is indeed hardcoded, so fixing that, will see what else I run into.Beta Was this translation helpful? Give feedback.
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