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build.sh
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build.sh
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#!/bin/bash
ROOT_DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )
BUILD_DIR="$ROOT_DIR/build"
RELEASE_DIR="$ROOT_DIR/_RELEASE"
# Argument variable declarations
REGENERATE_CMAKE=0
RUN=0
DEBUG=0
VALGRIND=0
MAKE_THREAD_COUNT="-j4"
DCMAKE_BUILD_TYPE=""
POSITIONAL=()
# Gets all arguments specified
while [[ $# -gt 0 ]]; do
arg="$1"
case $arg in
-h|--help)
echo "Usage: ./build.sh ..."
echo "Arguments:"
echo " -r, --run | Runs the game after build completion."
echo " -d, --debug | Runs and debugs the game after build completion."
echo " -v, --valgrind | Valgrinds the game after build completion. (Disabled for MinGW.)"
echo " -g, --regenerate-cmake | Regenerates CMake files in build folder to match current OS."
echo " (This is automatic, but can be done manually if needed.)"
echo " -jN | Executes the 'make' command using N threads. Default is 4."
echo " --mingw-debug | Sets -DCMAKE_BUILD_TYPE=DEBUG for the 'cmake' command. (Only for MinGW.)"
echo " --mingw-release | Sets -DCMAKE_BUILD_TYPE=RELEASE for the 'cmake' command. (Only for MinGW.)"
echo " -h, --help | Displays this help."
echo ""
exit 1
;;
-r|--run)
RUN=1
shift
;;
-d|--debug)
DEBUG=1
shift
;;
-v|--valgrind)
VALGRIND=1
shift
;;
-g|--regenerate-cmake)
REGENERATE_CMAKE=1
shift
;;
-j*)
MAKE_THREAD_COUNT=$arg
shift
;;
--mingw-debug)
DCMAKE_BUILD_TYPE="-DCMAKE_BUILD_TYPE=DEBUG"
shift
;;
--mingw-release)
DCMAKE_BUILD_TYPE="-DCMAKE_BUILD_TYPE=RELEASE"
shift
;;
*)
POSITIONAL+=("$1")
shift
;;
esac
done
set -- "${POSITIONAL[@]}"
# Enters into the build directory
mkdir -p $BUILD_DIR
cd $BUILD_DIR
# Determines if the CMake files need to be regenerated to match the current OS
if [[ -f "cmake-ostype" ]]; then
read -r CMAKE_OSTYPE < "cmake-ostype"
if [[ $CMAKE_OSTYPE != $OSTYPE ]]; then
REGENERATE_CMAKE=1
fi
else
REGENERATE_CMAKE=1
fi
case $OSTYPE in
# MinGW / Windows...
"msys")
# Removes existing library artifacts
rm -f "$RELEASE_DIR/sfml-audio-3.dll"
rm -f "$RELEASE_DIR/sfml-graphics-3.dll"
rm -f "$RELEASE_DIR/sfml-network-3.dll"
rm -f "$RELEASE_DIR/sfml-system-3.dll"
rm -f "$RELEASE_DIR/sfml-window-3.dll"
rm -f "$RELEASE_DIR/openal32.dll"
rm -f "$RELEASE_DIR/libzlib.dll"
rm -f "$RELEASE_DIR/libzlib1.dll"
rm -f "$RELEASE_DIR/OHWorkshopUploader.exe"
rm -f "$RELEASE_DIR/SSVOpenHexagon.exe"
# Disables the --valgrind argument.
if [[ $VALGRIND -eq 1 ]]; then
echo "Cannot valgrind in MinGW. Disabling this argument."
VALGRIND=0
fi
if [[ $REGENERATE_CMAKE -eq 1 ]]; then
echo "Regenerating CMake Files for MinGW/Windows..."
find $BUILD_DIR -type f -not -wholename "$BUILD_DIR/*.sh" -print0 | xargs -0 rm --
cmake .. -G "MinGW Makefiles" $DCMAKE_BUILD_TYPE
echo $OSTYPE > "cmake-ostype"
fi
echo "Building for MinGW/Windows..."
make $THREAD_MAKE_COUNT
# Moves artifacts to release folder
cp ./_deps/sfml-src/extlibs/bin/x64/openal32.dll $RELEASE_DIR
mv ./_deps/zlib-build/libzlib.dll $RELEASE_DIR
mv ./OHWorkshopUploader.exe $RELEASE_DIR
mv ./SSVOpenHexagon.exe $RELEASE_DIR
;;
# Linux...
"linux-gnu")
# Removes existing executables
rm -f "$RELEASE_DIR/OHWorkshopUploader"
rm -f "$RELEASE_DIR/SSVOpenHexagon"
# Disables the --mingw-debug and --mingw-release arguments.
if [[ $DCMAKE_BUILD_TYPE != "" ]]; then
echo "--mingw-debug and --mingw-release are only for MinGW. Disabling these arguments."
DCMAKE_BUILD_TYPE=""
fi
if [[ $REGENERATE_CMAKE -eq 1 ]]; then
echo "Regenerating CMake Files for Linux..."
find $BUILD_DIR -type f -not -wholename "$BUILD_DIR/*.sh" -print0 | xargs -0 rm --
cmake ..
echo $OSTYPE > "cmake-ostype"
fi
echo "Building for Linux..."
make $MAKE_THREAD_COUNT
mv SSVOpenHexagon $RELEASE_DIR
mv OHWorkshopUploader $RELEASE_DIR
;;
*)
echo "============================================================================"
echo "Build script unsupported for '$OSTYPE' systems."
echo "Feel free to yell at us and we will get this working for your system soon(tm)!"
echo "(...don't actually yell.)"
exit 2;
esac
# Move to release folder and run the game if it has the following arguments...
cd $RELEASE_DIR
if [[ $DEBUG -eq 1 ]]; then
gdb ./SSVOpenHexagon.exe
elif [[ $VALGRIND -eq 1 ]]; then
valgrind ./SSVOpenHexagon.exe
elif [[ $RUN -eq 1 ]]; then
./SSVOpenHexagon.exe
fi