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Hands randomly start shaking and spazzing like crazy #67
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I have the same bug, my hands are flying and when I look at the body it glitches/flickers. It all stops when pressin menu button. As long as i'm in menu body,, hands - no glitches... |
Are you having performance issues? Reprojection? Low FPS? I was never able to reproduce this issue on my end :( |
No, I don't have anything like that, rtx 4080 + i7 13700k, I 'm going to
make short clip of issue I do have.
niedz., 4 lut 2024 o 12:55 Vittorio Romeo ***@***.***>
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… Are you having performance issues? Reprojection? Low FPS? I was never able
to reproduce this issue on my end :(
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that is a video: https://www.youtube.com/watch?v=EbQ3wc2ZmmM it works fine when menu is open, when it closes it simply glitches. |
I found the solution. in my nvidia control panel I have max frame rate
90fps to all my games, When it is disabled (no max fps set) makes all
problems gone.
niedz., 4 lut 2024 o 15:06 Pawel KPLXares ***@***.***> napisał(a):
… No, I don't have anything like that, rtx 4080 + i7 13700k, I 'm going to
make short clip of issue I do have.
niedz., 4 lut 2024 o 12:55 Vittorio Romeo ***@***.***>
napisał(a):
> Are you having performance issues? Reprojection? Low FPS? I was never
> able to reproduce this issue on my end :(
>
> —
> Reply to this email directly, view it on GitHub
> <#67 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/A7URJDCDZMENM44VUSMJUW3YR6AN3AVCNFSM6AAAAAA73N3GBWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSMRVG4ZTSNRYGA>
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Nice! Glad you figured it out :) |
I'm playing Quake VR on a Windows PC with my Quest 2 via Air Link and using the Oculus Touch controllers.
At frequent points during gameplay, the hands of my player character start spazzing all over the place for seemingly no reason, rendering the game unplayable. I'm not doing anything unusual; I just try to play Quake VR as normal.
If I press the Oculus button to open the Rift's main menu, I can see that my Touch controllers track just fine (yet my hands in Quake VR keep spazzing out even in this menu). So the issue appears to be with Quake VR, rather than the controller/hand tracking.
No other game or app presents this issue for me.
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