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Signed-off-by: MengqingCao <[email protected]>
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_posts/2025-03-12-hardware-plugin.md

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@@ -35,7 +35,7 @@ Before introducing the vLLM Hardware Plugin, let's first look at two prerequisit
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Based on these RFCs, we proposed [[RFC] Hardware Pluggable](https://github.com/vllm-project/vllm/issues/11162), which integrates the `Platform` module into vLLM as a plugin. Additionally, we refactored `Executor`, `Worker`, `ModelRunner`, `AttentionBackend`, and `Communicator` to support hardware plugins more flexibly.
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Currently, the vLLM team, collaborate with vLLM Ascend developers, has successfully implemented the Platform module introduced in the RFC. We also validated the functionality through the [vllm-project/vllm-ascend](https://github.com/vllm-project/vllm-ascend) and [vllm-project/vllm-spyre](https://github.com/vllm-project/vllm-spyre) projects. Using this plugin mechanism, we successfully integrated vLLM with the Ascend NPU and IBM Spyre backends.
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Currently, vLLM community has successfully implemented the Platform module introduced in the RFC. The functionality is validated through the [vllm-project/vllm-ascend](https://github.com/vllm-project/vllm-ascend) and [vllm-project/vllm-spyre](https://github.com/vllm-project/vllm-spyre) projects. Using this plugin mechanism, we successfully integrated vLLM with the Ascend NPU and IBM Spyre backends.
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Moving forward, we will continue collaborating with developers in the vLLM community to enhance the following aspects:
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1. Continuous enhancements to the V1 Engine.
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1. Continuous enhancements to the V1 Engine.
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2. Expanding plugin support for more modules and features, such as scheduler and custom operators.
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3. Better user experience and higher performance.
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