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actions: add additional pointer properties
W3C Pointer Events defined additional pointer properties (pressure, contact geometry, tilt, etc.) to the PointerEvent interface that reflects new interactions with pointer devices like touch and pen. Update the WebDriver actions to support these additional properties.
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index.html

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@@ -195,6 +195,10 @@ <h2>Terminology</h2>
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An <dfn>integer</dfn> is a <a>Number</a> that is unchanged
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under the <a>ToInteger</a> operation.
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<p>
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A <dfn>floating-point number</dfn> is a <a>Number</a> that is
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produced by the <a>parseFloat</a> operation.
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<p>
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The <dfn>initial value</dfn> of an ECMAScript property
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is the value defined by the platform for that property,
@@ -6894,8 +6898,7 @@ <h3 id=input-source-state>State</h3>
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and <code>alt</code>, <code>shift</code>, <code>ctrl</code>,
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and <code>meta</code> all set to <code>false</code>.
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<p>
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A <a>pointer input source</a>’s <a>input source state</a>
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<p>A <a>pointer input source</a>’s <a>input source state</a>
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is a <dfn>pointer input state</dfn> object.
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This consists of a <code>subtype</code> property,
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which has the possible values
@@ -6905,12 +6908,20 @@ <h3 id=input-source-state>State</h3>
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a <code>pressed</code> property which is a set of unsigned integers,
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an <code>x</code> property which is an unsigned integer,
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and a <code>y</code> property which is an unsigned integer.
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Additionally, it also contains optional properties
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<code>width</code>, <code>height</code>, <code>pressure</code>, and
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<code>tangentialPressure</code> which are floating-point numbers, and
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<code>tiltX</code>, <code>tiltY</code>, and <code>twist</code> which
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are integers in accordance with the requirements of [[!POINTER-EVENTS]].
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<p>When required to <dfn>create a new pointer input state</dfn> object
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with arguments <var>subtype</var> an implementation must return
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a <a>pointer input state</a> object with <code>subtype</code> set
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to <var>subtype</var>, <code>pressed</code> set to an empty set and
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both <code>x</code> and <code>y</code> set to <code>0</code>.
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to <var>subtype</var>, <code>pressed</code> set to an empty set,
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both <code>x</code> and <code>y</code> set to <code>0</code>, and
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<code>width</code>, <code>height</code>, <code>pressure</code>,
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<code>tangentialPressure</code>, <code>tiltX</code>, <code>tiltY</code>,
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and <code>twist</code> are set to null.
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<p>Each <a>session</a> has an associated <dfn>input state table</dfn>.
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This is a map between <a>input id</a>
@@ -7032,7 +7043,7 @@ <h3>Ticks</h3>
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will have the <a><code>isTrusted</code></a> attribute set to true.
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<p>
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The most robust way to despatch these events
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The most robust way to dispatch these events
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is by creating them in the browser implementation itself.
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Sending operating system specific input messages to the browser’s window
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has the disadvantage that the browser being automated
@@ -7392,6 +7403,12 @@ <h2>Processing actions</h2>
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<var>action item</var> and <var>action</var>.
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If doing so results in an <a>error</a>, return that <a>error</a>.
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<li><p>
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If <var>subtype</var> is "<code>pointerUp</code>" or "<code>pointerDown</code>"
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or "<code>pointerMove</code>", <a>process optional pointer properties</a> with
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arguments <var>action item</var> and <var>action</var>.
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If doing so results in an <a>error</a>, return that <a>error</a>.
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<li><p>
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If <var>subtype</var> is "<code>pointerCancel</code>"
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<span class=issue>process a pointer cancel action</span>.
@@ -7494,6 +7511,132 @@ <h2>Processing actions</h2>
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<li><p>Return success with data <a>null</a>.
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</ol>
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<p>When required to <dfn>process optional pointer properties</dfn>
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with arguments <var>action item</var>, and <var>action</var>, a
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<a>remote end</a> must run the following steps in accordance with
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the requirements of [[!POINTER-EVENTS]]:</p>
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<ol>
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<li><p>Let <var>width</var> be the result
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of getting the property <code>width</code>
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from <var>action item</var>.
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<li><p>If <var>width</var> is not <a>undefined</a>:
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<ol>
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<li><p>
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If <var>width</var> is not a <a>Floating-Point Number</a> greater than or equal to 1,
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return <a>error</a> with <a>error code</a> <a>invalid argument</a>.
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<li><p>
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Set the <code>width</code> property of <var>action</var>
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to <var>width</var>.
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</ol>
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<li><p>Let <var>height</var> be the result
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of getting the property <code>height</code>
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from <var>action item</var>.
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<li><p>If <var>height</var> is not <a>undefined</a>:
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<ol>
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<li><p>
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If <var>height</var> is not a <a>Floating-Point Number</a> greater than or equal to 1,
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return <a>error</a> with <a>error code</a> <a>invalid argument</a>.
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<li><p>
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Set the <code>height</code> property of <var>action</var>
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to <var>height</var>.
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</ol>
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<li><p>If <var>width</var> is not <a>undefined</a> while
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<var>height</var> is <a>undefined</a> or vice versa
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return <a>error</a> with <a>error code</a> <a>invalid argument</a>.
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<li><p>Let <var>pressure</var> be the result
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of getting the property <code>pressure</code>
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from <var>action item</var>.
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<li><p>If <var>pressure</var> is not <a>undefined</a>:
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<ol>
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<li><p>
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If <var>pressure</var> is not a <a>Floating-Point Number</a> in the range of [0, 1]
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return <a>error</a> with <a>error code</a> <a>invalid argument</a>.
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<li><p>
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Set the <code>pressure</code> property of <var>action</var>
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to <var>pressure</var>.
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</ol>
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<li><p>Let <var>tangentialPressure</var> be the result
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of getting the property <code>tangentialPressure</code>
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from <var>action item</var>.
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<li><p>If <var>tangentialPressure</var> is not <a>undefined</a>:
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<ol>
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<li><p>
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If <var>tangentialPressure</var> is not a <a>Floating-Point Number</a>
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in the range of [-1, 1]
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return <a>error</a> with <a>error code</a> <a>invalid argument</a>.
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<li><p>
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Set the <code>tangentialPressure</code> property of <var>action</var>
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to <var>tangentialPressure</var>.
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</ol>
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<li><p>Let <var>tiltX</var> be the result
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of getting the property <code>tiltX</code>
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from <var>action item</var>.
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<li><p>If <var>tiltX</var> is not <a>undefined</a>:
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<ol>
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<li><p>
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If <var>tiltX</var> is not an <a>Integer</a> in the range of [-90, 90]
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return <a>error</a> with <a>error code</a> <a>invalid argument</a>.
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<li><p>
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Set the <code>tiltX</code> property of <var>action</var>
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to <var>tiltX</var>.
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</ol>
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<li><p>Let <var>tiltY</var> be the result
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of getting the property <code>tiltY</code>
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from <var>action item</var>.
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<li><p>If <var>tiltY</var> is not <a>undefined</a>:
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<ol>
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<li><p>
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If <var>tiltY</var> is not an <a>Integer</a> in the range of [-90, 90]
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return <a>error</a> with <a>error code</a> <a>invalid argument</a>.
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<li><p>
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Set the <code>tiltY</code> property of <var>action</var>
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to <var>tiltY</var>.
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</ol>
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<li><p>Let <var>twist</var> be the result
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of getting the property <code>twist</code>
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from <var>action item</var>.
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<li><p>If <var>twist</var> is not <a>undefined</a>:
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<ol>
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<li><p>
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If <var>twist</var> is not an <a>Integer</a> in the range of [0, 359]
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return <a>error</a> with <a>error code</a> <a>invalid argument</a>.
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<li><p>
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Set the <code>twist</code> property of <var>action</var>
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to <var>twist</var>.
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</ol>
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<li><p>Return success with data <a>null</a>.
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</ol>
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</section> <!-- /processing-actions -->
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@@ -9174,6 +9317,7 @@ <h2>Acknowledgements</h2>
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<!-- Randall Kent --> Randall Kent,
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<!-- Seva Lotoshnikov --> Seva Lotoshnikov,
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<!-- Simon Stewart --> <a href=http://www.rocketpoweredjetpants.com/>Simon Stewart</a>,
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<!-- Timotius Arya Margo --> Timotius Arya Margo,
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<!-- Titus Fortner --> Titus Fortner,
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<!-- Vangelis Katsikaros --> and Vangelis Katsikaros.
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