From b0dfb5b927cf929dc43a2a7b3b3da3122f6365bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?furby=E2=84=A2?= Date: Sun, 29 Dec 2024 01:33:28 -0700 Subject: [PATCH] Fix shaders resources paths. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: furby™ --- Package.swift | 2 ++ Sources/UsdHydra/{Resources => }/shaders/empty.glslfx | 0 Sources/UsdHydra/{Resources => }/shaders/shaderDefs.usda | 0 .../{Resources => }/shaders/UsdPrimvarReader_float.osl | 0 .../{Resources => }/shaders/UsdPrimvarReader_float2.osl | 0 .../{Resources => }/shaders/UsdPrimvarReader_float3.osl | 0 Sources/UsdShaders/{Resources => }/shaders/UsdUVTexture.osl | 0 .../UsdShaders/{Resources => }/shaders/previewSurface.glslfx | 0 Sources/UsdShaders/{Resources => }/shaders/primvarReader.glslfx | 0 Sources/UsdShaders/{Resources => }/shaders/shaderDefs.usda | 0 Sources/UsdShaders/{Resources => }/shaders/transform2d.glslfx | 0 Sources/UsdShaders/{Resources => }/shaders/uvTexture.glslfx | 0 12 files changed, 2 insertions(+) rename Sources/UsdHydra/{Resources => }/shaders/empty.glslfx (100%) rename Sources/UsdHydra/{Resources => }/shaders/shaderDefs.usda (100%) rename Sources/UsdShaders/{Resources => }/shaders/UsdPrimvarReader_float.osl (100%) rename Sources/UsdShaders/{Resources => }/shaders/UsdPrimvarReader_float2.osl (100%) rename Sources/UsdShaders/{Resources => }/shaders/UsdPrimvarReader_float3.osl (100%) rename Sources/UsdShaders/{Resources => }/shaders/UsdUVTexture.osl (100%) rename Sources/UsdShaders/{Resources => }/shaders/previewSurface.glslfx (100%) rename Sources/UsdShaders/{Resources => }/shaders/primvarReader.glslfx (100%) rename Sources/UsdShaders/{Resources => }/shaders/shaderDefs.usda (100%) rename Sources/UsdShaders/{Resources => }/shaders/transform2d.glslfx (100%) rename Sources/UsdShaders/{Resources => }/shaders/uvTexture.glslfx (100%) diff --git a/Package.swift b/Package.swift index 087ca94f4c..e98fdbeab4 100644 --- a/Package.swift +++ b/Package.swift @@ -746,6 +746,7 @@ let package = Package( .target(name: "UsdShade"), ], resources: [ + .copy("shaders"), .process("Resources") ], cxxSettings: [ @@ -800,6 +801,7 @@ let package = Package( .target(name: "UsdShade"), ], resources: [ + .copy("shaders"), .process("Resources") ], cxxSettings: [ diff --git a/Sources/UsdHydra/Resources/shaders/empty.glslfx b/Sources/UsdHydra/shaders/empty.glslfx similarity index 100% rename from Sources/UsdHydra/Resources/shaders/empty.glslfx rename to Sources/UsdHydra/shaders/empty.glslfx diff --git a/Sources/UsdHydra/Resources/shaders/shaderDefs.usda b/Sources/UsdHydra/shaders/shaderDefs.usda similarity index 100% rename from Sources/UsdHydra/Resources/shaders/shaderDefs.usda rename to Sources/UsdHydra/shaders/shaderDefs.usda diff --git a/Sources/UsdShaders/Resources/shaders/UsdPrimvarReader_float.osl b/Sources/UsdShaders/shaders/UsdPrimvarReader_float.osl similarity index 100% rename from Sources/UsdShaders/Resources/shaders/UsdPrimvarReader_float.osl rename to Sources/UsdShaders/shaders/UsdPrimvarReader_float.osl diff --git a/Sources/UsdShaders/Resources/shaders/UsdPrimvarReader_float2.osl b/Sources/UsdShaders/shaders/UsdPrimvarReader_float2.osl similarity index 100% rename from Sources/UsdShaders/Resources/shaders/UsdPrimvarReader_float2.osl rename to Sources/UsdShaders/shaders/UsdPrimvarReader_float2.osl diff --git a/Sources/UsdShaders/Resources/shaders/UsdPrimvarReader_float3.osl b/Sources/UsdShaders/shaders/UsdPrimvarReader_float3.osl similarity index 100% rename from Sources/UsdShaders/Resources/shaders/UsdPrimvarReader_float3.osl rename to Sources/UsdShaders/shaders/UsdPrimvarReader_float3.osl diff --git a/Sources/UsdShaders/Resources/shaders/UsdUVTexture.osl b/Sources/UsdShaders/shaders/UsdUVTexture.osl similarity index 100% rename from Sources/UsdShaders/Resources/shaders/UsdUVTexture.osl rename to Sources/UsdShaders/shaders/UsdUVTexture.osl diff --git a/Sources/UsdShaders/Resources/shaders/previewSurface.glslfx b/Sources/UsdShaders/shaders/previewSurface.glslfx similarity index 100% rename from Sources/UsdShaders/Resources/shaders/previewSurface.glslfx rename to Sources/UsdShaders/shaders/previewSurface.glslfx diff --git a/Sources/UsdShaders/Resources/shaders/primvarReader.glslfx b/Sources/UsdShaders/shaders/primvarReader.glslfx similarity index 100% rename from Sources/UsdShaders/Resources/shaders/primvarReader.glslfx rename to Sources/UsdShaders/shaders/primvarReader.glslfx diff --git a/Sources/UsdShaders/Resources/shaders/shaderDefs.usda b/Sources/UsdShaders/shaders/shaderDefs.usda similarity index 100% rename from Sources/UsdShaders/Resources/shaders/shaderDefs.usda rename to Sources/UsdShaders/shaders/shaderDefs.usda diff --git a/Sources/UsdShaders/Resources/shaders/transform2d.glslfx b/Sources/UsdShaders/shaders/transform2d.glslfx similarity index 100% rename from Sources/UsdShaders/Resources/shaders/transform2d.glslfx rename to Sources/UsdShaders/shaders/transform2d.glslfx diff --git a/Sources/UsdShaders/Resources/shaders/uvTexture.glslfx b/Sources/UsdShaders/shaders/uvTexture.glslfx similarity index 100% rename from Sources/UsdShaders/Resources/shaders/uvTexture.glslfx rename to Sources/UsdShaders/shaders/uvTexture.glslfx