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player.go
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package main
import (
"github.com/wildeyedskies/go-mpv/mpv"
"strconv"
)
const (
PlayerStopped = iota
PlayerPlaying
PlayerPaused
PlayerError
)
type QueueItem struct {
Id string
Uri string
Title string
Artist string
Duration int
}
type Player struct {
Instance *mpv.Mpv
EventChannel chan *mpv.Event
Queue []QueueItem
ReplaceInProgress bool
}
func eventListener(m *mpv.Mpv) chan *mpv.Event {
c := make(chan *mpv.Event)
go func() {
for {
e := m.WaitEvent(1)
c <- e
}
}()
return c
}
func InitPlayer() (*Player, error) {
mpvInstance := mpv.Create()
// TODO figure out what other mpv options we need
mpvInstance.SetOptionString("audio-display", "no")
mpvInstance.SetOptionString("video", "no")
err := mpvInstance.Initialize()
if err != nil {
mpvInstance.TerminateDestroy()
return nil, err
}
return &Player{mpvInstance, eventListener(mpvInstance), make([]QueueItem, 0), false}, nil
}
func (p *Player) PlayNextTrack() error {
if len(p.Queue) > 0 {
return p.Instance.Command([]string{"loadfile", p.Queue[0].Uri})
}
return nil
}
func (p *Player) Play(id string, uri string, title string, artist string, duration int) error {
p.Queue = []QueueItem{{id, uri, title, artist, duration}}
p.ReplaceInProgress = true
if ip, e := p.IsPaused(); ip && e == nil {
p.Pause()
}
return p.Instance.Command([]string{"loadfile", uri})
}
func (p *Player) Stop() error {
return p.Instance.Command([]string{"stop"})
}
func (p *Player) IsSongLoaded() (bool, error) {
idle, err := p.Instance.GetProperty("idle-active", mpv.FORMAT_FLAG)
return !idle.(bool), err
}
func (p *Player) IsPaused() (bool, error) {
pause, err := p.Instance.GetProperty("pause", mpv.FORMAT_FLAG)
return pause.(bool), err
}
// Pause toggles playing music
// If a song is playing, it is paused. If a song is paused, playing resumes. The
// state after the toggle is returned, or an error.
func (p *Player) Pause() (int, error) {
loaded, err := p.IsSongLoaded()
if err != nil {
return PlayerError, err
}
pause, err := p.IsPaused()
if err != nil {
return PlayerError, err
}
if loaded {
err := p.Instance.Command([]string{"cycle", "pause"})
if err != nil {
return PlayerError, err
}
if pause {
return PlayerPlaying, nil
}
return PlayerPaused, nil
} else {
if len(p.Queue) != 0 {
err := p.Instance.Command([]string{"loadfile", p.Queue[0].Uri})
return PlayerPlaying, err
} else {
return PlayerStopped, nil
}
}
}
func (p *Player) AdjustVolume(increment int64) error {
volume, err := p.Instance.GetProperty("volume", mpv.FORMAT_INT64)
if err != nil {
return err
}
if volume == nil {
return nil
}
nevVolume := volume.(int64) + increment
if nevVolume > 100 {
nevVolume = 100
} else if nevVolume < 0 {
nevVolume = 0
}
return p.Instance.SetProperty("volume", mpv.FORMAT_INT64, nevVolume)
}
func (p *Player) Volume() (int64, error) {
volume, err := p.Instance.GetProperty("volume", mpv.FORMAT_INT64)
if err != nil {
return -1, err
}
return volume.(int64), nil
}
func (p *Player) Seek(increment int) error {
return p.Instance.Command([]string{"seek", strconv.Itoa(increment)})
}