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Add info to OLED #3

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willwillems opened this issue May 13, 2020 · 0 comments
Open

Add info to OLED #3

willwillems opened this issue May 13, 2020 · 0 comments
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@willwillems
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Data taken from QML:

  • Is playing
  • Cue position
    AppProperty { id: activeCueType;   path: "app.traktor.decks." + (deckId+1) + ".track.cue.active.type"        }
    AppProperty { id: activeCueStart;  path: "app.traktor.decks." + (deckId+1) + ".track.cue.active.start_pos"   }
    AppProperty { id: activeCueLength; path: "app.traktor.decks." + (deckId+1) + ".track.cue.active.length"      }
    
  • Hot cues
    path: "app.traktor.decks." + deckId + ".track.cue.hotcues." + (index + 1) + ".start_pos"
  • Ending warning
    path: "app.traktor.decks." + (deckId+1) + ".track.track_end_warning"
  • Loop/loop is active
    // If the playhead is in a loop, propIsLooping is TRUE and the loop becomes the active cue.
    AppProperty   { id: propIsLooping;     path: "app.traktor.decks." + (deckId + 1) + ".loop.is_in_active_loop";        onValueChanged: { updateLooping(); } }
    AppProperty   { id: propLoopStart;     path: "app.traktor.decks." + (deckId + 1) + ".track.cue.active.start_pos";    onValueChanged: { updateLooping(); } }
    AppProperty   { id: propLoopLength;    path: "app.traktor.decks." + (deckId + 1) + ".track.cue.active.length";       onValueChanged: { updateLooping(); } }
    
    AppProperty { id: loopEnabled; path: "app.traktor.decks." + (parent.deckId+1) + ".loop.active" }
    AppProperty { id: loopSizePos; path: "app.traktor.decks." + (parent.deckId+1) + ".loop.size";    
    
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