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example-objload.js
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const glfw = require("./glfw3.js")
const { vec2, vec3, vec4, quat, mat2, mat2d, mat3, mat4} = require("gl-matrix")
const gl = require('./gles3.js')
const glutils = require('./glutils.js');
if (!glfw.init()) {
console.log("Failed to initialize GLFW");
process.exit(-1);
}
let version = glfw.getVersion();
console.log('glfw ' + version.major + '.' + version.minor + '.' + version.rev);
console.log('glfw version-string: ' + glfw.getVersionString());
// Open OpenGL window
glfw.defaultWindowHints();
glfw.windowHint(glfw.CONTEXT_VERSION_MAJOR, 3);
glfw.windowHint(glfw.CONTEXT_VERSION_MINOR, 3);
glfw.windowHint(glfw.OPENGL_FORWARD_COMPAT, 1);
glfw.windowHint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE);
let window = glfw.createWindow(720, 480, "Test");
if (!window) {
console.log("Failed to open GLFW window");
glfw.terminate();
process.exit(-1);
}
glfw.makeContextCurrent(window);
console.log(gl.glewInit());
let tetraOBJ = `
v -0.500000 -0.707107 -0.866025
v -0.500000 -0.707107 0.866025
v 1.000000 -0.707107 -0.000000
v 0.000000 0.707107 0.000000
vt 0.000000 0.000000
vt 0.500000 0.000000
vt 1.000000 0.000000
vt 0.250000 0.375000
vt 0.750000 0.375000
vt 0.500000 0.750000
vn 0.942809 -0.333333 0.000000
vn -0.471405 -0.333333 0.816497
vn -0.471405 -0.333333 -0.816497
vn 0.000000 1.000000 0.000000
usemtl initialShadingGroup
f 3/4/1 2/2/2 1/5/3
f 3/1/1 4/2/4 2/4/2
f 4/4/4 3/5/1 1/6/3
f 2/5/2 4/2/4 1/3/3
`;
let geomprogram = glutils.makeProgram(gl,
`#version 330
uniform mat4 u_modelmatrix;
uniform mat4 u_viewmatrix;
uniform mat4 u_projmatrix;
in vec3 a_position;
in vec3 a_normal;
in vec2 a_texCoord;
out vec4 v_color;
void main() {
// Multiply the position by the matrix.
vec3 vertex = a_position.xyz;
gl_Position = u_projmatrix * u_viewmatrix * u_modelmatrix * vec4(vertex, 1);
v_color = vec4(a_normal*0.25+0.25, 1.);
v_color += vec4(a_texCoord*0.5, 0., 1.);
}
`,
`#version 330
precision mediump float;
in vec4 v_color;
out vec4 outColor;
void main() {
outColor = v_color;
}
`);
let geom = glutils.createVao(gl, glutils.geomFromOBJ(tetraOBJ), geomprogram.id);
let t = glfw.getTime();
let fps = 60;
function animate() {
if(glfw.windowShouldClose(window) || glfw.getKey(window, glfw.KEY_ESCAPE)) {
shutdown();
} else {
setImmediate(animate)
}
let t1 = glfw.getTime();
let dt = t1-t;
fps += 0.1*((1/dt)-fps);
t = t1;
glfw.setWindowTitle(window, `fps ${fps}`);
// Get window size (may be different than the requested size)
let dim = glfw.getFramebufferSize(window);
//if(wsize) console.log("FB size: "+wsize.width+', '+wsize.height);
// Compute the matrix
let viewmatrix = mat4.create();
let projmatrix = mat4.create();
let modelmatrix = mat4.create();
mat4.lookAt(viewmatrix, [0, 0, 3], [0, 0, 0], [0, 1, 0]);
mat4.perspective(projmatrix, Math.PI*3/2, dim[0]/dim[1], 0.01, 10);
//mat4.identity(modelmatrix);
let axis = vec3.fromValues(Math.sin(t), 1., 0.);
vec3.normalize(axis, axis);
mat4.rotate(modelmatrix, modelmatrix, t, axis)
let s = 1
mat4.scale(modelmatrix, modelmatrix, vec3.fromValues(s,s,s));
gl.viewport(0, 0, dim[0], dim[1]);
gl.enable(gl.DEPTH_TEST)
gl.depthMask(true)
gl.clearColor(0.2, 0.2, 0.2, 1);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
geomprogram.begin();
geomprogram.uniform("u_modelmatrix", modelmatrix);
geomprogram.uniform("u_viewmatrix", viewmatrix);
geomprogram.uniform("u_projmatrix", projmatrix);
geom.bind().draw().unbind();
geomprogram.end();
// Swap buffers
glfw.swapBuffers(window);
glfw.pollEvents();
}
function shutdown() {
// Close OpenGL window and terminate GLFW
glfw.destroyWindow(window);
glfw.terminate();
process.exit(0);
}
animate();