diff --git a/index.html b/index.html index 77454962..b85b8c36 100644 --- a/index.html +++ b/index.html @@ -237,7 +237,47251 @@
Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. SceneJS will automatically load those types as required from the + href="https://github.com/xeolabs/scenejs/tree/master/api/latest/plugins">the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" + + ++ + +SceneJS V4.2.0 + + + + + + + + + + + + + + + + + + + + + +++ +++ ++ ++ +SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +++ + + + + + +}); + + +++++Features in V4.2.0
+ ++ ++++Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++And voilà, one blue teapot:
+ +
+ +Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++SceneJS V4.2.0 + + + + + + + + + + + + + + + + + + + + + +++ +++ ++ ++ +SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +++ + + + + + +++++Features in V4.2.0
+ ++ ++++Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++And voilà, one blue teapot:
+ +
+ +Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++
SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +Features in V4.2.0
+ +Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+
Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++
And voilà, one blue teapot:
Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +
Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++
SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +Features in V4.2.0
+ +Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+
Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++
And voilà, one blue teapot:
Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +
Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++
SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +Features in V4.2.0
+ +Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+
Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++
And voilà, one blue teapot:
Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +
Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++
SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +Features in V4.2.0
+ +Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+
Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++
And voilà, one blue teapot:
Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +
Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++
SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +Features in V4.2.0
+ +Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+
Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++
And voilà, one blue teapot:
Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +
Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++
SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +Features in V4.2.0
+ +Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+
Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++
And voilà, one blue teapot:
Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +
Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++
SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +Features in V4.2.0
+ +Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+
Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++
And voilà, one blue teapot:
Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +
Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++
SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +Features in V4.2.0
+ +Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+
Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++
And voilà, one blue teapot:
Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +
Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++
SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +Features in V4.2.0
+ +Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+
Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++
And voilà, one blue teapot:
Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +
Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++
SceneJS is an open-source WebGL-based 3D visualization engine + from @xeoLabs.
+ +Features in V4.2.0
+ +Quick Start
+ +First, include the SceneJS + library in the <head> tag of your web page: +
+ +<script src="http://scenejs.org/api/latest/scenejs.js"></script>+
Then build a scene. We'll make a spinning blue teapot:
+ ++var scene = SceneJS.createScene({ + nodes:[ + { + type:"material", + color: { r: 0.3, g: 0.3, b: 1.0 }, + + nodes:[ + { + type: "rotate", + id: "myRotate", + y: 1.0, + angle: 0, + + nodes: [ + { + type:"geometry/teapot" + } + ] + } + ] + } + ] +}); ++
And voilà, one blue teapot:
Now let's start the teapot spinning:
++scene.getNode("myRotate", function(myRotate) { + + var angle = 0; + + scene.on("tick", + function() { + myRotate.setAngle(angle += 0.5); + }); +}); ++ + +
Plugins
+ +Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. + SceneJS will automatically load those types as required from the + plugins directory within its repository on GitHub.
+ +If you'd rather serve the plugins yourself, then just copy that directory to your server and configure + SceneJS to load them from there, like so:
+ +SceneJS.setConfigs({ + pluginPath: "./foo/myPluginsDir" +}); ++