diff --git a/index.html b/index.html index b85b8c36..995143a0 100644 --- a/index.html +++ b/index.html @@ -166,47250 +166,6 @@ -
Features in V4.2.0
- -Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-
Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --
And voilà, one blue teapot:
Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -
Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" - - -- - -SceneJS V4.2.0 - - - - - - - - - - - - - - - - - - - - - --- --- -- -- -SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- --- - - - - - -}); - - -----Features in V4.2.0
- -- ----Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --And voilà, one blue teapot:
- -
- -Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --SceneJS V4.2.0 - - - - - - - - - - - - - - - - - - - - - --- --- -- -- -SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- --- - - - - - -----Features in V4.2.0
- -- ----Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --And voilà, one blue teapot:
- -
- -Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --
SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- -Features in V4.2.0
- -Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-
Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --
And voilà, one blue teapot:
Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -
Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --
SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- -Features in V4.2.0
- -Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-
Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --
And voilà, one blue teapot:
Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -
Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --
SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- -Features in V4.2.0
- -Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-
Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --
And voilà, one blue teapot:
Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -
Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --
SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- -Features in V4.2.0
- -Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-
Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --
And voilà, one blue teapot:
Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -
Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --
SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- -Features in V4.2.0
- -Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-
Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --
And voilà, one blue teapot:
Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -
Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --
SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- -Features in V4.2.0
- -Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-
Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --
And voilà, one blue teapot:
Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -
Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --
SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- -Features in V4.2.0
- -Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-
Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --
And voilà, one blue teapot:
Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -
Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --
SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- -Features in V4.2.0
- -Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-
Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --
And voilà, one blue teapot:
Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -
Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --
SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- -Features in V4.2.0
- -Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-
Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --
And voilà, one blue teapot:
Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -
Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --
SceneJS is an open-source WebGL-based 3D visualization engine - from @xeoLabs.
- -Features in V4.2.0
- -Quick Start
- -First, include the SceneJS - library in the <head> tag of your web page: -
- -<script src="http://scenejs.org/api/latest/scenejs.js"></script>-
Then build a scene. We'll make a spinning blue teapot:
- --var scene = SceneJS.createScene({ - nodes:[ - { - type:"material", - color: { r: 0.3, g: 0.3, b: 1.0 }, - - nodes:[ - { - type: "rotate", - id: "myRotate", - y: 1.0, - angle: 0, - - nodes: [ - { - type:"geometry/teapot" - } - ] - } - ] - } - ] -}); --
And voilà, one blue teapot:
Now let's start the teapot spinning:
--scene.getNode("myRotate", function(myRotate) { - - var angle = 0; - - scene.on("tick", - function() { - myRotate.setAngle(angle += 0.5); - }); -}); -- - -
Plugins
- -Most of the node types you'll use with SceneJS are implemented by plugins, such as the geometry/teapot in this example. - SceneJS will automatically load those types as required from the - plugins directory within its repository on GitHub.
- -If you'd rather serve the plugins yourself, then just copy that directory to your server and configure - SceneJS to load them from there, like so:
- -SceneJS.setConfigs({ - pluginPath: "./foo/myPluginsDir" -}); --