From fd99d6ccbdf9f8b64675eb0569cbf65738a4cc67 Mon Sep 17 00:00:00 2001 From: Lindsay Kay <lindsay.kay@xeolabs.com> Date: Tue, 8 May 2018 08:33:39 +0200 Subject: [PATCH] Update README.markdown --- README.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.markdown b/README.markdown index f54f566c..442d822f 100755 --- a/README.markdown +++ b/README.markdown @@ -6,7 +6,7 @@ An extensible WebGL-based engine for high-detail 3D visualisation. ### No longer maintained! -We now use a private and heavily-modified fork of this SceneJS in the [BioDigital Human](http://biodigitalhuman.com). This repository is no longer being maintained, however we'll keep it around because it still works, and may still provide a useful resource for people learning WebGL and developing their own WebGL-based engines. +We now use a private and heavily-modified fork of SceneJS in the [BioDigital Human](http://biodigitalhuman.com). This repository is no longer being maintained, however we'll keep it around because it still works, and may still provide a useful resource for people learning WebGL and developing their own WebGL-based engines. If you're looking for a production-ready WebGL engine for your visualization applications, try [xeogl](http://xeogl.org), which is based off lessons learned from SceneJS.