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Re-enable and test WebGL context recovery for morphGeometry #460

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xeolabs opened this issue Mar 16, 2016 · 0 comments
Open

Re-enable and test WebGL context recovery for morphGeometry #460

xeolabs opened this issue Mar 16, 2016 · 0 comments

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@xeolabs
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xeolabs commented Mar 16, 2016

It's currently disabled. Need to reenable it and test with a scene containing all of these features

  • morphGeometry
  • multiple textures across more than 3 UV layers (to cover unlimited UV layers feature)
  • normal map
  • region map
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