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Although morphGeometry nodes allow definition of targets for UVs, they don't actually do any loading of their VBOs and interpolation within shaders. Investigate whether we need morphing of UVs.
The text was updated successfully, but these errors were encountered:
Although
morphGeometry
nodes allow definition of targets for UVs, they don't actually do any loading of their VBOs and interpolation within shaders. Investigate whether we need morphing of UVs.The text was updated successfully, but these errors were encountered: