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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{861C28EB-A167-6422-D32C-52AADFFA79F8}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_IPHONE;UNITY_IPHONE_API;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_GENERICS;ENABLE_CLOTH;UNITY_IOS;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;UNITY_4_0_0;UNITY_4_0;ENABLE_PROFILER;UNITY_EDITOR;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\_Script\memoryManagement.cs" />
<None Include="Assets\Shaders\Particle Shaders\Mobile Multiply Culled.shader" />
<None Include="Assets\Shaders\Miscellaneous Shaders\Mobile Background.shader" />
<None Include="Assets\Shaders\Vertex Colored Shaders\Mobile Transparent Vertex Color.shader" />
<None Include="Assets\Shaders\Miscellaneous Shaders\Mobile Detail.shader" />
<None Include="Assets\_Shader\Skin Shaders\SkinDiffuse.shader" />
<None Include="Assets\_Shader\Diffuse&Bump.shader" />
<None Include="Assets\_Shader\Skin Shaders\SkinBumpedSpecular.shader" />
<None Include="Assets\_Shader\Skin Shaders\SkinSpecular.shader" />
<None Include="Assets\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Reflective.shader" />
<None Include="Assets\Shaders\Particle Shaders\Mobile Particles Additive Culled.shader" />
<None Include="Assets\Shaders\Vertex Colored Shaders\Mobile Vertex Colored.shader" />
<None Include="Assets\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Only.shader" />
<None Include="Assets\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap AlphaTest.shader" />
<None Include="Assets\_Shader\Reflective_Vertexlit.shader" />
<None Include="Assets\_Shader\Skin Shaders\skinhelpers.cginc" />
<None Include="Assets\_Shader\Skin Shaders\SkinBumped.shader" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>