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slots.py
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import tkinter as tk
from tkinter import messagebox, Menu, simpledialog, colorchooser
import random
class SlotMachine:
def __init__(self, root):
self.spin_button = None
self.slot_labels = None
self.message_label = None
self.history_data = []
self.history_table = None
self.frame = None
self.root = root
self.root.title("Slots Machine")
self.root.geometry("1635x1111") # Increased window size to fit history table
self.root.resizable(False, False) # Not allowing window resizing
self.symbol_sets = {
'Default': ['🍒', '🍋', '🍀', '♠', '7'],
'Cards - Ace to 10': ['A', 'K', 'Q', 'J', '10'],
'Special Symbols': ['@', '#', '%', '&', '$'],
'Letters': ['AA', 'GG', 'OO', 'NN', 'WW']
}
self.symbols = self.symbol_sets['Default']
self.budget = 0.0
self.bet = 0.0
self.initial_budget = 0.0
self.spin_counter = 0
self.auto_spin_count = 0
self.auto_spin_active = False
self.create_menu()
self.create_widgets()
self.setup_bindings()
def create_menu(self):
menu = Menu(self.root)
self.root.config(menu=menu)
file_menu = Menu(menu, tearoff=0)
menu.add_cascade(label="File", menu=file_menu)
file_menu.add_command(label="New Game", command=self.new_game)
file_menu.add_separator()
file_menu.add_command(label="Exit", command=self.root.quit)
settings_menu = Menu(menu, tearoff=0)
menu.add_cascade(label="Settings", menu=settings_menu)
symbols_menu = Menu(settings_menu, tearoff=0)
settings_menu.add_cascade(label="Change Symbols", menu=symbols_menu)
for name in self.symbol_sets:
symbols_menu.add_command(label=name, command=lambda n=name: self.change_symbols(n))
settings_menu.add_command(label="Change Background Color", command=self.change_background_color)
help_menu = Menu(menu, tearoff=0)
menu.add_cascade(label="Help", menu=help_menu)
help_menu.add_command(label="About", command=lambda: messagebox.showinfo("About", "Slots Machine Game\nCreated by Atanas Yourdanov"))
def create_widgets(self):
self.frame = tk.Frame(self.root, bg='darkgreen')
self.frame.pack(padx=20, pady=20, fill=tk.BOTH, expand=True)
self.slot_labels = []
for i in range(5): # 5 columns
col = []
for j in range(5): # 5 rows, including top and bottom rows
bg_color = 'yellow' if j == 2 else 'darkgreen' # Highlight the middle row
fg_color = 'black' if j == 2 else 'white' # Use black text color for the middle row
label = tk.Label(self.frame, text="", font=("Helvetica", 36, 'bold'), bg=bg_color, fg=fg_color,
relief='sunken', width=5)
label.grid(row=j, column=i, padx=10, pady=10)
col.append(label)
self.slot_labels.append(col)
self.spin_button = tk.Button(self.frame, text="Spin! (Space)", command=self.spin, bg='red', fg='white',
font=("Helvetica", 16, 'bold'))
self.spin_button.grid(row=6, column=1, columnspan=1, pady=10)
self.change_bet_button = tk.Button(self.frame, text="Change Bet!", command=self.ask_for_bet, bg='blue',
fg='white', font=("Helvetica", 14, 'bold'))
self.change_bet_button.grid(row=7, column=2, columnspan=1, pady=10)
self.auto_spin_button = tk.Button(self.frame, text="Auto Spin!", command=self.auto_spin_setup, bg='purple',
fg='white', font=("Helvetica", 14, 'bold'))
self.auto_spin_button.grid(row=6, column=2, columnspan=1, pady=20)
self.cancel_auto_spin_button = tk.Button(self.frame, text="Cancel Auto Spin!", command=self.cancel_auto_spin,
bg='orange', fg='white', font=("Helvetica", 14, 'bold'))
self.cancel_auto_spin_button.grid(row=6, column=3, columnspan=1, pady=20)
self.cancel_auto_spin_button.grid_remove()
self.spin_counter_label = tk.Label(self.frame, text=f"Spin Count: {self.spin_counter}", bg='darkgreen',
fg='white', font=("Helvetica", 14, 'bold'))
self.spin_counter_label.grid(row=8, column=1, columnspan=1, pady=10)
self.auto_spin_counter_label = tk.Label(self.frame, text=f"Auto Spin Count: {self.auto_spin_count}",
bg='darkgreen', fg='white', font=("Helvetica", 14, 'bold'))
self.auto_spin_counter_label.grid(row=8, column=2, columnspan=1, pady=10)
self.budget_label = tk.Label(self.frame, text=f"Budget: {self.budget:.2f}", bg='darkgreen', fg='white',
font=("Helvetica", 14, 'bold'))
self.budget_label.grid(row=8, column=3, columnspan=1, pady=10)
self.bet_label = tk.Label(self.frame, text=f"Current Bet: {self.bet:.2f}", bg='darkgreen', fg='white',
font=("Helvetica", 14, 'bold'))
self.bet_label.grid(row=8, column=4, columnspan=1, pady=10)
self.message_label = tk.Label(self.frame, text="", bg='darkgreen', fg='yellow', font=("Helvetica", 14, 'bold'))
self.message_label.grid(row=9, column=1, columnspan=3, pady=10)
self.budget_entry = tk.Entry(self.frame, font=("Helvetica", 14, 'bold'))
self.budget_entry.grid(row=0, column=1, columnspan=2, pady=10)
self.budget_entry.insert(0, "Enter budget")
self.bet_entry = tk.Entry(self.frame, font=("Helvetica", 14, 'bold'))
self.bet_entry.grid(row=0, column=3, columnspan=2, pady=10)
self.bet_entry.insert(0, "Enter bet")
self.set_budget_bet_button = tk.Button(self.frame, text="Set Budget & Bet", command=self.set_budget_bet,
bg='green', fg='white', font=("Helvetica", 14, 'bold'))
self.set_budget_bet_button.grid(row=0, column=5, pady=10)
# Create history table
self.history_table = []
history_frame = tk.Frame(self.frame, bg='darkgreen')
history_frame.grid(row=0, column=6, rowspan=10, padx=10)
headers = ["Spin#", "Symbols", "Win Amount", "Win Type"]
for col, header in enumerate(headers):
header_label = tk.Label(history_frame, text=header, font=("Helvetica", 12, 'bold'),
bg='darkgreen', fg='white', relief='raised', width=15)
header_label.grid(row=0, column=col, padx=5, pady=5)
for row in range(1, 31): # Create 30 rows for history
row_labels = []
for col in range(4):
label = tk.Label(history_frame, text="", font=("Helvetica", 12), bg='darkgreen', fg='white', width=15, relief='sunken')
label.grid(row=row, column=col, padx=5, pady=5)
row_labels.append(label)
self.history_table.append(row_labels)
def setup_bindings(self):
self.root.bind('<Return>',
lambda e: self.set_budget_bet() if self.budget_entry.get().isdigit() else self.ask_for_bet())
self.root.bind('<space>', lambda e: self.spin())
def set_budget_bet(self):
try:
self.budget = float(self.budget_entry.get())
self.bet = float(self.bet_entry.get())
self.initial_budget = self.budget
if self.budget <= 0 or self.bet <= 0:
raise ValueError
if self.budget > 100000000000:
self.message_label.config(text="Budget cannot be larger than 100 billion.")
return
if self.bet > self.budget * 0.3:
self.message_label.config(text="Bet cannot be larger than 30% of the budget.")
return
except ValueError:
self.message_label.config(text="Please enter valid budget and bet amounts.")
return
self.budget_entry.grid_remove()
self.bet_entry.grid_remove()
self.set_budget_bet_button.grid_remove()
self.update_budget_label()
self.update_bet_label()
self.message_label.config(text="Budget and Bet are set!")
self.budget_entry.focus_set()
def ask_for_bet(self):
self.bet_entry.grid()
self.set_budget_bet_button.config(command=self.update_bet)
self.set_budget_bet_button.grid()
self.bet_entry.delete(0, tk.END)
self.bet_entry.insert(0, f"{self.bet:.2f}")
self.bet_entry.focus_set()
def update_bet(self):
try:
new_bet = float(self.bet_entry.get())
if new_bet <= 0 or new_bet > self.budget:
raise ValueError
self.bet = new_bet
except ValueError:
self.message_label.config(text="Please enter a valid bet amount.")
return
self.bet_entry.grid_remove()
self.set_budget_bet_button.grid_remove()
self.message_label.config(text="Bet is updated!")
self.update_bet_label()
def spin(self):
if self.budget < self.bet:
self.message_label.config(text="Not enough budget to place the bet.")
return
self.spin_button.config(state='disabled')
self.change_bet_button.config(state='disabled')
self.auto_spin_button.config(state='disabled')
self.cancel_auto_spin_button.config(state='disabled')
self.budget -= self.bet
self.message_label.config(text="")
self.spin_counter += 1
self.spin_counter_label.config(text=f"Spin Count: {self.spin_counter}")
self.animate_spin()
def animate_spin(self):
self.spinning = True
columns = []
for _ in range(20): # Number of "spins" for the animation
for i in range(5): # 5 columns
col = []
for j in range(5): # 5 rows, including top and bottom rows
symbol = random.choice(self.symbols)
self.slot_labels[i][j].config(text=symbol)
if _ == 19:
col.append(symbol)
if _ == 19:
columns.append(col)
self.root.update()
self.root.after(100) # Time delay for the spin effect
# Define fixed delays for the first four columns and a random delay for the fifth column
delays = [200, 300, 400, 500, random.randint(600, 700)]
# Schedule each column's stop time
for i, delay in enumerate(delays):
self.root.after(delay, self.update_column, i, columns[i])
# Schedule the win check and re-enable buttons after the last column stops spinning
self.root.after(max(delays) + 100, self.finish_spin, columns)
def update_column(self, col_idx, symbols):
for j in range(5):
self.slot_labels[col_idx][j].config(text=symbols[j])
self.root.update()
def finish_spin(self, columns):
win = self.check_win(columns)
self.update_budget_label()
self.spinning = False
if self.budget <= 0:
self.message_label.config(text="You have run out of budget. Game over!")
self.disable_all_buttons()
return
if self.auto_spin_active and self.auto_spin_count > 0:
self.root.after(500, self.auto_spin) # 500 ms delay before the next auto spin
else:
self.enable_all_buttons()
self.auto_spin_active = False
if win > 0:
self.update_history(self.spin_counter, columns, win)
def check_win(self, columns):
win = 0
middle_row = [columns[i][2] for i in range(5)] # Middle row is the 3rd row (index 2)
# Five of a Kind: All five symbols are the same
if middle_row[0] == middle_row[1] == middle_row[2] == middle_row[3] == middle_row[4]:
win += self.bet * 10
self.budget += win
self.display_win(win, "Five of a Kind")
return win
# Four of a Kind
if any(middle_row.count(symbol) == 4 for symbol in set(middle_row)):
win += self.bet * 3.5
self.budget += win
self.display_win(win, "Four of a Kind")
return win
# Full House: 2 symbols of one kind and 3 symbols of another kind
unique_symbols = list(set(middle_row))
if len(unique_symbols) == 2:
count1 = middle_row.count(unique_symbols[0])
count2 = middle_row.count(unique_symbols[1])
if (count1 == 2 and count2 == 3) or (count1 == 3 and count2 == 2):
win += self.bet * 3.2
self.budget += win
self.display_win(win, "Full House")
return win
# Three of a Kind next to each other
for i in range(3):
if middle_row[i] == middle_row[i + 1] == middle_row[i + 2]:
win += self.bet * 1.8
self.budget += win
self.display_win(win, "Three of a Kind")
return win
# Special ordered sequences
special_sequences = [
['🍋', '🍀', '♠', '🍒', '7'],
['10', 'J', 'Q', 'K', 'A'],
['@', '#', '$', '%', '&'],
['AA', 'GG', 'NN', 'OO', 'WW']
]
if middle_row in special_sequences:
win += self.bet * 4.5
self.budget += win
self.display_win(win, "Special Sequence")
return win
# Four consecutive symbols
if (middle_row[0] == middle_row[1] == middle_row[2] == middle_row[3]) or (
middle_row[1] == middle_row[2] == middle_row[3] == middle_row[4]):
win += self.bet * 4
self.budget += win
self.display_win(win, "Four Consecutive Symbols")
return win
# Counting the symbols in the middle row
symbol_counts = {symbol: middle_row.count(symbol) for symbol in set(middle_row)}
# Two pairs of same symbols next to each other
pairs_adjacent = [symbol for symbol, count in symbol_counts.items() if
count == 2 and any(middle_row[i] == middle_row[i + 1] == symbol for i in range(4))]
if len(pairs_adjacent) == 2:
win += self.bet * 1.6
self.budget += win
self.display_win(win, "Adjacent Two Pairs")
return win
# Two pairs of same symbols not next to each other
pairs_non_adjacent = [symbol for symbol, count in symbol_counts.items() if count == 2]
if len(pairs_non_adjacent) == 2 and len(pairs_adjacent) != 2:
win += self.bet * 1.3
self.budget += win
self.display_win(win, "Non-adjacent Two Pairs")
return win
# One pair
if len(pairs_non_adjacent) == 1:
win += self.bet * 1.1
self.budget += win
self.display_win(win, "One Pair")
return win
return win
def display_win(self, win, condition):
self.message_label.config(text=f"You won: {win:.2f} ({condition})")
def update_history(self, spin_number, columns, win):
middle_row = [columns[i][2] for i in range(5)] # Extract the middle row symbols
# Prepare data for history
symbols = " ".join(middle_row)
win_type = self.message_label.cget("text").split("(")[-1][:-1] # Extract the win type from message label
win_amount = f"{win:.2f}"
# Insert into history and handle rolling logic
if len(self.history_data) >= 30: # Remove the oldest entry if we exceed 30
self.history_data.pop(0)
self.history_data.append([spin_number, symbols, win_amount, win_type])
# Update the table
for i, data in enumerate(self.history_data):
self.history_table[i][0].config(text=data[0])
self.history_table[i][1].config(text=data[1])
self.history_table[i][2].config(text=data[2])
self.history_table[i][3].config(text=data[3])
def auto_spin_setup(self):
try:
spin_count = self.ask_for_spin_count()
if spin_count is None:
return
self.auto_spin_count = spin_count
if self.auto_spin_count > 0:
self.disable_all_buttons()
self.auto_spin_counter_label.config(text=f"Auto Spin Count: {self.auto_spin_count}")
self.auto_spin_active = True
self.auto_spin()
except ValueError:
self.message_label.config(text="Invalid input for auto spin count.")
def cancel_auto_spin(self):
self.auto_spin_active = False
self.auto_spin_count = 0
self.cancel_auto_spin_button.grid_remove()
self.enable_all_buttons()
def ask_for_spin_count(self):
try:
spin_count = simpledialog.askinteger("Auto Spin", "Enter number of spins:")
if spin_count is None or spin_count <= 0:
raise ValueError
return spin_count
except ValueError:
self.message_label.config(text="Invalid input for spin count. Please enter a positive integer.")
return None
def change_background_color(self):
color = colorchooser.askcolor()[1]
if color:
self.frame.config(bg=color)
for i in range(5):
for j in range(5):
self.slot_labels[i][j].config(bg=color if j != 2 else 'yellow')
def auto_spin(self):
if self.auto_spin_active and self.auto_spin_count > 0 and self.budget >= self.bet:
self.budget -= self.bet
self.spin_counter += 1
self.spin_counter_label.config(text=f"Spin Count: {self.spin_counter}")
self.animate_spin()
self.auto_spin_count -= 1
self.auto_spin_counter_label.config(text=f"Auto Spin Count: {self.auto_spin_count}")
else:
self.cancel_auto_spin()
def disable_all_buttons(self):
self.spin_button.config(state='disabled')
self.change_bet_button.config(state='disabled')
self.auto_spin_button.config(state='disabled')
self.cancel_auto_spin_button.grid()
self.cancel_auto_spin_button.config(state='normal')
def enable_all_buttons(self):
self.spin_button.config(state='normal')
self.change_bet_button.config(state='normal')
self.auto_spin_button.config(state='normal')
self.cancel_auto_spin_button.grid_remove()
def update_budget_label(self):
self.budget_label.config(text=f"Budget: {self.budget:.2f}")
def update_bet_label(self):
self.bet_label.config(text=f"Current Bet: {self.bet:.2f}")
def new_game(self):
self.budget = 0.0
self.bet = 0.0
self.spin_counter = 0
self.history_data = [] # Clear history
for row in self.history_table: # Clear table
for label in row:
label.config(text="")
self.spin_counter_label.config(text=f"Spin Count: {self.spin_counter}")
self.update_budget_label()
self.update_bet_label()
self.budget_entry.grid()
self.bet_entry.grid()
self.set_budget_bet_button.grid()
self.change_bet_button.config(state='normal')
self.spin_button.config(state='normal')
self.message_label.config(text="")
self.budget_entry.focus_set()
def change_symbols(self, name):
self.symbols = self.symbol_sets[name]
self.new_game()
if __name__ == "__main__":
root = tk.Tk()
slot_machine = SlotMachine(root)
root.mainloop()