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tictactoe_CLI.py
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import random
import copy
def win(matrix):
i = 0
for j in range(3):
if matrix[i] != 0 and matrix[i] == matrix[i + 1] and matrix[i + 1] == matrix[i + 2]: #horizontal
if matrix[i] == 'X':
print('Player 1 Won')
elif matrix[i] == 'O':
print('Player 2 Won')
return True
i = i + 3
for j in range(3):
if matrix[j] != 0 and matrix[j] == matrix[j + 3] and matrix[j + 3] == matrix[j + 6]: #vertical
if matrix[j] == 'X':
print('Player 1 Won')
elif matrix[j] == 'O':
print('Player 2 Won')
return True
if (matrix[0] != 0 and matrix[0] == matrix[4] and matrix[4] == matrix[8]) or (matrix[2] != 0 and matrix[2] == matrix[4] and matrix[4] == matrix[6]): #diagonal
if matrix[4] == 'X':
print('Player 1 Won')
elif matrix[4] == 'O':
print('Player 2 Won')
return True
return False
def draw(matrix): #when the matrix is full
for i in matrix:
if i == 0:
return False
print("DRAW")
return True
def versus_player(matrix): # 1v1
current = 0
while(not win(matrix) and not draw(matrix)):
current = current + 1
if current%2 != 0:
turn = 'X'
print()
print('Player 1(X):')
else:
turn = 'O'
print()
print('Player 2(O):')
x = int(input())
if x < 1 or x > 9 or matrix[x - 1] != 0:
print("Invalid Input")
current = current - 1
continue
matrix[x - 1] = turn
value = 0
for i in [7, 8, 9, 4, 5, 6, 1, 2, 3]:
value = value + 1
if matrix[i - 1] != 0:
print(matrix[i - 1], end = '')
else:
print(end = ' ')
if value%3 != 0:
print(end = ' | ')
if value%3 == 0 and value != 9:
print()
print("---------")
print()
def find_win(matrix):
for i in [0, 3, 6]: #horizontal
index = -1
count = 0
k = i
for j in range(3):
if matrix[k] == 'O':
count = count + 1
elif matrix[k] == 0:
index = k
k = k + 1
if count == 2 and index != -1:
matrix[index] = 'O'
return True
for i in range(3): #vertical
index = -1
count = 0
k = i
for j in range(3):
if matrix[k] == 'O':
count = count + 1
elif matrix[k] == 0:
index = k
k = k + 3
if count == 2 and index != -1:
matrix[index] = 'O'
return True
index = -1
count = 0
for i in [0, 4, 8]: #diagonal 1
if matrix[i] == 'O':
count = count + 1
elif matrix[i] == 0:
index = i
if count == 2 and index != -1:
matrix[index] = 'O'
return True
index = -1
count = 0
for i in [6, 4, 2]: #diagonal 2
if matrix[i] == 'O':
count = count + 1
elif matrix[i] == 0:
index = i
if count == 2 and index != -1:
matrix[index] = 'O'
return True
return False
def find_save(matrix):
for i in [0, 3, 6]: #horizontal
index = -1
count = 0
k = i
for j in range(3):
if matrix[k] == 'X':
count = count + 1
elif matrix[k] == 0:
index = k
k = k + 1
if count == 2 and index != -1:
#print('index(h): ', index)
matrix[index] = 'O'
return True
for i in range(3): #vertical
index = -1
count = 0
k = i
for j in range(3):
if matrix[k] == 'X':
count = count + 1
elif matrix[k] == 0:
index = k
k = k + 3
if count == 2 and index != -1:
#print('index(v): ', index)
matrix[index] = 'O'
return True
index = -1
count = 0
for i in [0, 4, 8]: #diagonal 1
if matrix[i] == 'X':
count = count + 1
elif matrix[i] == 0:
index = i
if count == 2 and index != -1:
#print('index(d1): ', index)
matrix[index] = 'O'
return True
index = -1
count = 0
for i in [6, 4, 2]: #diagonal 2
if matrix[i] == 'X':
count = count + 1
elif matrix[i] == 0:
index = i
if count == 2 and index != -1:
#print('index(d2): ', index)
matrix[index] = 'O'
return True
return False
def find_move(matrix):
# if matrix == [0, 0, 0, 0, 0, 0, 0, 0, 0]:
# matrix[random.randint(0, 8)] = 'O'
# else:
l = []
for i in range(9):
if matrix[i] == 0:
l.append(i)
matrix[random.choice(l)] = 'O'
def find_GoodMove(matrix):
l = []
for i in range(9):
if matrix[i] == 0:
l.append(i)
l_copy = copy.deepcopy(l)
greater_win = 0
good_indexes = []
while l:
ind = l.pop()
matrix[ind] = 'O'
win = 0
for i in [0, 3, 6]: #horizontal
index = -1
count = 0
k = i
for j in range(3):
if matrix[k] == 'O':
count = count + 1
elif matrix[k] == 0:
index = k
k = k + 1
if count == 2 and index != -1:
win = win + 1
for i in range(3): #vertical
index = -1
count = 0
k = i
for j in range(3):
if matrix[k] == 'O':
count = count + 1
elif matrix[k] == 0:
index = k
k = k + 3
if count == 2 and index != -1:
win = win + 1
index = -1
count = 0
for i in [0, 4, 8]: #diagonal 1
if matrix[i] == 'O':
count = count + 1
elif matrix[i] == 0:
index = i
if count == 2 and index != -1:
win = win + 1
index = -1
count = 0
for i in [6, 4, 2]: #diagonal 2
if matrix[i] == 'O':
count = count + 1
elif matrix[i] == 0:
index = i
if count == 2 and index != -1:
win = win + 1
matrix[ind] = 0
if win > greater_win:
greater_win = win
good_indexes.clear()
good_indexes.append(ind)
elif win == greater_win:
good_indexes.append(ind)
if good_indexes:
#print(greater_win)
matrix[random.choice(good_indexes)] = 'O'
else:
matrix[random.choice(l_copy)] = 'O'
def versus_AI(matrix):
current = 0
print('First turn:')
print('1: Yours')
print('2: A.I.')
y = int(input('Input: '))
if y == 2:
current = 1
while(not win(matrix) and not draw(matrix)):
current = current + 1
if current%2 != 0:
turn = 'X'
print()
print('Player 1(X):')
x = int(input())
if x < 1 or x > 9 or matrix[x - 1] != 0:
print("Invalid Input")
current = current - 1
continue
matrix[x - 1] = turn
else:
turn = 'O'
print()
print('A.I.(O):')
if not find_win(matrix):
if not find_save(matrix):
#find_move(matrix) #prototype 1
find_GoodMove(matrix) #prototype 2
value = 0
for i in [7, 8, 9, 4, 5, 6, 1, 2, 3]:
value = value + 1
if matrix[i - 1] != 0:
print(matrix[i - 1], end = '')
else:
print(end = ' ')
if value%3 != 0:
print(end = ' | ')
if value%3 == 0 and value != 9:
print()
print("---------")
print()
def main():
matrix = [0, 0, 0, 0, 0, 0, 0, 0, 0] #base of game
value = 0
for i in [7, 8, 9, 4, 5, 6, 1, 2, 3]: #pattern on numpad keys
value = value + 1
print(i, end = '')
if value%3 != 0:
print(end = ' | ')
if value%3 == 0 and value != 9:
print()
print("---------")
print()
inp = int(input('\nChoose one:\n1. 1 Player\n2. 2 Players\nInput: '))
if inp == 2:
versus_player(matrix)
elif inp == 1:
versus_AI(matrix)
if __name__=="__main__" :
main()