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Player.h
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#ifndef FINAL_PLAYER_H
#define FINAL_PLAYER_H
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include "Card.h"
#include "Team.h"
#include "Trick.h"
#include "Contract.h"
#include "Game.h"
#include "Serializable.h"
#include "Memento.h"
#include "misc.h"
class Game;
class Team;
using namespace std;
class Player : public Serializable {
protected:
vector<Card *> _hand;
Team *_team;
bool _isDummy;
string _name;
Game *_game;
public:
void setGame(Game *game);
void giveCard(Card *card);
void discardHand();
void displayHand(int row = 0);
virtual Contract *proposeContract(Contract *current_max) = 0;
Card *playCard();
virtual Card *makeDecision(std::vector<Card *> available_cards) = 0;
Player();
void setTeam(Team *team);
Team *getTeam();
string getName();
std::vector<Card *> getAvailableCards(Color::Type color);
bool hasColor(Color::Type color);
friend std::ostream &operator<<(std::ostream &os, const Player &c);
void unserialize(nlohmann::json data);
void setName(string name);
protected :
json serializeHand();
};
#endif //FINAL_PLAYER_H