Skip to content

Actions: zeux/niagara

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
68 workflow runs
68 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Update README.md
build #43: Commit c6e3e1c pushed by zeux
December 21, 2024 23:16 47s master
December 21, 2024 23:16 47s
More scene loading fixes
build #42: Commit 7f109a6 pushed by zeux
December 21, 2024 06:35 2m 46s master
December 21, 2024 06:35 2m 46s
Rearrange material parsing code a bit
build #41: Commit b82ce9e pushed by zeux
December 21, 2024 03:17 48s master
December 21, 2024 03:17 48s
Improve shader reloading usability
build #40: Commit 6dcf754 pushed by zeux
December 20, 2024 19:36 44s master
December 20, 2024 19:36 44s
Switch to relative depth weighting for bilateral blur
build #39: Commit d01a31a pushed by zeux
December 20, 2024 19:08 46s master
December 20, 2024 19:08 46s
Apply a little depth bias to non-opaque objects
build #38: Commit 63e132c pushed by zeux
December 18, 2024 01:24 1m 58s master
December 18, 2024 01:24 1m 58s
Implement shadow checkerboard
build #37: Commit 015ba9b pushed by zeux
December 15, 2024 16:23 53s master
December 15, 2024 16:23 53s
Implement shadow checkerboard
build #36: Commit 81725ca pushed by zeux
December 15, 2024 16:16 48s master
December 15, 2024 16:16 48s
Remove objects with transmission from TLAS
build #35: Commit 8863e1b pushed by zeux
December 15, 2024 03:41 46s master
December 15, 2024 03:41 46s
Update README.md
build #34: Commit 2a329d8 pushed by zeux
December 15, 2024 02:46 49s master
December 15, 2024 02:46 49s
Day 27: Draft of blur optimization using texture gathers
build #33: Commit ddb70ec pushed by zeux
December 14, 2024 22:47 1m 0s master
December 14, 2024 22:47 1m 0s
Break out shadow blurring into a separate timer
build #32: Commit 2e5796f pushed by zeux
December 14, 2024 03:10 48s master
December 14, 2024 03:10 48s
extern: Update meshoptimizer to pick up LOD fix
build #31: Commit af952f8 pushed by zeux
December 13, 2024 18:56 1m 2s master
December 13, 2024 18:56 1m 2s
Do not run cull/render for post passes unless necessary
build #30: Commit b9fe67a pushed by zeux
December 13, 2024 16:20 1m 4s master
December 13, 2024 16:20 1m 4s
Test >65K dispatches and draws
build #29: Commit c479d8c pushed by zeux
December 13, 2024 15:26 55s limits
December 13, 2024 15:26 55s
Fix normal banding
build #28: Commit 0ca4a58 pushed by zeux
December 11, 2024 08:40 1m 3s master
December 11, 2024 08:40 1m 3s
Reimplement BLAS compaction
build #27: Commit 7f71e8b pushed by zeux
December 10, 2024 17:41 47s master
December 10, 2024 17:41 47s
Add ATI1/ATI2 format support for DDS parser
build #26: Commit 09d3b60 pushed by zeux
December 9, 2024 19:04 1m 38s master
December 9, 2024 19:04 1m 38s
Minor shading tweaks
build #25: Commit b9245a2 pushed by zeux
December 9, 2024 18:00 49s master
December 9, 2024 18:00 49s
Do not create various RT pipelines without RT support
build #24: Commit d39824c pushed by zeux
December 8, 2024 23:12 57s master
December 8, 2024 23:12 57s
Remove objects with transmission from the scene for now
build #23: Commit 64f9da8 pushed by zeux
December 8, 2024 22:16 48s master
December 8, 2024 22:16 48s
Reduce build time
build #22: Commit 9d9ea4c pushed by zeux
December 8, 2024 17:27 44s master
December 8, 2024 17:27 44s
Inline cullmask 0xff into rayQueryInitializeEXT call
build #21: Commit cbd9048 pushed by zeux
December 4, 2024 04:44 2m 8s master
December 4, 2024 04:44 2m 8s
Implement shader reloading
build #20: Commit d9f8363 pushed by zeux
December 3, 2024 16:45 50s master
December 3, 2024 16:45 50s
Revert "Add better material support"
build #19: Commit acd77de pushed by zeux
December 2, 2024 17:35 1m 33s master
December 2, 2024 17:35 1m 33s