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gen_uint32desc.go
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gen_uint32desc.go
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// Code generated by gen.go; DO NOT EDIT.
package skipset
import (
"sync"
"sync/atomic"
"unsafe"
)
// Uint32SetDesc represents a set based on skip list.
type Uint32SetDesc struct {
length int64
highestLevel uint64 // highest level for now
header *uint32nodeDesc
}
type uint32nodeDesc struct {
flags bitflag
value uint32
next optionalArray // [level]*uint32nodeDesc
mu sync.Mutex
level uint32
}
func newUint32NodeDesc(value uint32, level int) *uint32nodeDesc {
n := &uint32nodeDesc{
value: value,
level: uint32(level),
}
if level > op1 {
n.next.extra = new([op2]unsafe.Pointer)
}
return n
}
func (n *uint32nodeDesc) loadNext(i int) *uint32nodeDesc {
return (*uint32nodeDesc)(n.next.load(i))
}
func (n *uint32nodeDesc) storeNext(i int, next *uint32nodeDesc) {
n.next.store(i, unsafe.Pointer(next))
}
func (n *uint32nodeDesc) atomicLoadNext(i int) *uint32nodeDesc {
return (*uint32nodeDesc)(n.next.atomicLoad(i))
}
func (n *uint32nodeDesc) atomicStoreNext(i int, next *uint32nodeDesc) {
n.next.atomicStore(i, unsafe.Pointer(next))
}
// findNodeRemove takes a value and two maximal-height arrays then searches exactly as in a sequential skip-list.
// The returned preds and succs always satisfy preds[i] > value >= succs[i].
func (s *Uint32SetDesc) findNodeRemove(value uint32, preds *[maxLevel]*uint32nodeDesc, succs *[maxLevel]*uint32nodeDesc) int {
// lFound represents the index of the first layer at which it found a node.
lFound, x := -1, s.header
for i := int(atomic.LoadUint64(&s.highestLevel)) - 1; i >= 0; i-- {
succ := x.atomicLoadNext(i)
for succ != nil && (succ.value > value) {
x = succ
succ = x.atomicLoadNext(i)
}
preds[i] = x
succs[i] = succ
// Check if the value already in the skip list.
if lFound == -1 && succ != nil && succ.value == value {
lFound = i
}
}
return lFound
}
// findNodeAdd takes a value and two maximal-height arrays then searches exactly as in a sequential skip-set.
// The returned preds and succs always satisfy preds[i] > value >= succs[i].
func (s *Uint32SetDesc) findNodeAdd(value uint32, preds *[maxLevel]*uint32nodeDesc, succs *[maxLevel]*uint32nodeDesc) int {
x := s.header
for i := int(atomic.LoadUint64(&s.highestLevel)) - 1; i >= 0; i-- {
succ := x.atomicLoadNext(i)
for succ != nil && (succ.value > value) {
x = succ
succ = x.atomicLoadNext(i)
}
preds[i] = x
succs[i] = succ
// Check if the value already in the skip list.
if succ != nil && succ.value == value {
return i
}
}
return -1
}
func unlockuint32Desc(preds [maxLevel]*uint32nodeDesc, highestLevel int) {
var prevPred *uint32nodeDesc
for i := highestLevel; i >= 0; i-- {
if preds[i] != prevPred { // the node could be unlocked by previous loop
preds[i].mu.Unlock()
prevPred = preds[i]
}
}
}
// Add adds the value into skip set, returns true if this process insert the value into skip set,
// returns false if this process can't insert this value, because another process has insert the same value.
//
// If the value is in the skip set but not fully linked, this process will wait until it is.
func (s *Uint32SetDesc) Add(value uint32) bool {
level := s.randomlevel()
var preds, succs [maxLevel]*uint32nodeDesc
for {
lFound := s.findNodeAdd(value, &preds, &succs)
if lFound != -1 { // indicating the value is already in the skip-list
nodeFound := succs[lFound]
if !nodeFound.flags.Get(marked) {
for !nodeFound.flags.Get(fullyLinked) {
// The node is not yet fully linked, just waits until it is.
}
return false
}
// If the node is marked, represents some other thread is in the process of deleting this node,
// we need to add this node in next loop.
continue
}
// Add this node into skip list.
var (
highestLocked = -1 // the highest level being locked by this process
valid = true
pred, succ, prevPred *uint32nodeDesc
)
for layer := 0; valid && layer < level; layer++ {
pred = preds[layer] // target node's previous node
succ = succs[layer] // target node's next node
if pred != prevPred { // the node in this layer could be locked by previous loop
pred.mu.Lock()
highestLocked = layer
prevPred = pred
}
// valid check if there is another node has inserted into the skip list in this layer during this process.
// It is valid if:
// 1. The previous node and next node both are not marked.
// 2. The previous node's next node is succ in this layer.
valid = !pred.flags.Get(marked) && (succ == nil || !succ.flags.Get(marked)) && pred.loadNext(layer) == succ
}
if !valid {
unlockuint32Desc(preds, highestLocked)
continue
}
nn := newUint32NodeDesc(value, level)
for layer := 0; layer < level; layer++ {
nn.storeNext(layer, succs[layer])
preds[layer].atomicStoreNext(layer, nn)
}
nn.flags.SetTrue(fullyLinked)
unlockuint32Desc(preds, highestLocked)
atomic.AddInt64(&s.length, 1)
return true
}
}
func (s *Uint32SetDesc) randomlevel() int {
// Generate random level.
level := randomLevel()
// Update highest level if possible.
for {
hl := atomic.LoadUint64(&s.highestLevel)
if level <= int(hl) {
break
}
if atomic.CompareAndSwapUint64(&s.highestLevel, hl, uint64(level)) {
break
}
}
return level
}
// Contains checks if the value is in the skip set.
func (s *Uint32SetDesc) Contains(value uint32) bool {
x := s.header
for i := int(atomic.LoadUint64(&s.highestLevel)) - 1; i >= 0; i-- {
nex := x.atomicLoadNext(i)
for nex != nil && (nex.value > value) {
x = nex
nex = x.atomicLoadNext(i)
}
// Check if the value already in the skip list.
if nex != nil && nex.value == value {
return nex.flags.MGet(fullyLinked|marked, fullyLinked)
}
}
return false
}
// Remove removes a node from the skip set.
func (s *Uint32SetDesc) Remove(value uint32) bool {
var (
nodeToRemove *uint32nodeDesc
isMarked bool // represents if this operation mark the node
topLayer = -1
preds, succs [maxLevel]*uint32nodeDesc
)
for {
lFound := s.findNodeRemove(value, &preds, &succs)
if isMarked || // this process mark this node or we can find this node in the skip list
lFound != -1 && succs[lFound].flags.MGet(fullyLinked|marked, fullyLinked) && (int(succs[lFound].level)-1) == lFound {
if !isMarked { // we don't mark this node for now
nodeToRemove = succs[lFound]
topLayer = lFound
nodeToRemove.mu.Lock()
if nodeToRemove.flags.Get(marked) {
// The node is marked by another process,
// the physical deletion will be accomplished by another process.
nodeToRemove.mu.Unlock()
return false
}
nodeToRemove.flags.SetTrue(marked)
isMarked = true
}
// Accomplish the physical deletion.
var (
highestLocked = -1 // the highest level being locked by this process
valid = true
pred, succ, prevPred *uint32nodeDesc
)
for layer := 0; valid && (layer <= topLayer); layer++ {
pred, succ = preds[layer], succs[layer]
if pred != prevPred { // the node in this layer could be locked by previous loop
pred.mu.Lock()
highestLocked = layer
prevPred = pred
}
// valid check if there is another node has inserted into the skip list in this layer
// during this process, or the previous is removed by another process.
// It is valid if:
// 1. the previous node exists.
// 2. no another node has inserted into the skip list in this layer.
valid = !pred.flags.Get(marked) && pred.loadNext(layer) == succ
}
if !valid {
unlockuint32Desc(preds, highestLocked)
continue
}
for i := topLayer; i >= 0; i-- {
// Now we own the nodeToRemove, no other goroutine will modify it.
// So we don't need nodeToRemove.loadNext
preds[i].atomicStoreNext(i, nodeToRemove.loadNext(i))
}
nodeToRemove.mu.Unlock()
unlockuint32Desc(preds, highestLocked)
atomic.AddInt64(&s.length, -1)
return true
}
return false
}
}
// Range calls f sequentially for each value present in the skip set.
// If f returns false, range stops the iteration.
func (s *Uint32SetDesc) Range(f func(value uint32) bool) {
x := s.header.atomicLoadNext(0)
for x != nil {
if !x.flags.MGet(fullyLinked|marked, fullyLinked) {
x = x.atomicLoadNext(0)
continue
}
if !f(x.value) {
break
}
x = x.atomicLoadNext(0)
}
}
// RangeFrom calls f sequentially for all values with `value >= start` in the skip set.
// If f returns false, range stops the iteration.
func (s *Uint32SetDesc) RangeFrom(start uint32, f func(value uint32) bool) {
var (
x = s.header
nex *uint32nodeDesc
)
for i := int(atomic.LoadUint64(&s.highestLevel)) - 1; i >= 0; i-- {
nex = x.atomicLoadNext(i)
for nex != nil && (nex.value > start) {
x = nex
nex = x.atomicLoadNext(i)
}
// Check if the value already in the skip list.
if nex != nil && nex.value == start {
break
}
}
for nex != nil {
if !nex.flags.MGet(fullyLinked|marked, fullyLinked) {
nex = nex.atomicLoadNext(0)
continue
}
if !f(nex.value) {
break
}
nex = nex.atomicLoadNext(0)
}
}
// Len returns the length of this skip set.
func (s *Uint32SetDesc) Len() int {
return int(atomic.LoadInt64(&s.length))
}