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Building Boardwalk 2.0 #364
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I don't remember how to build it anymore either. (I started 2.0 in 2015, gave up, worked for a week in 2018, gave up again, and so I'd forgotten.) Boardwalk 2 doesn't work yet (I haven't finished the LWJGL3 port yet, so it won't launch 1.13 and later, and I don't know how to build the LWJGL2 anymore, so I can't get 1.12 and older versions working either); there's probably no point in trying to get it to work. if I get it working, I'll setup automated builds. For now
I had trouble building this; I couldn't even build unmodified LWJGL3 on my computer. I tried I'm so sorry about this. |
I already added those libraries into it, that's why I have a separate repo. I actually just built it and it did compile to an APK though, but it keeps saying package format error (I probably have too old of devices) But I don't know if my APK is gonna run at all. https://github.com/ayunami2000/Boardwalk-boardwalk-2.0/blob/master/app-debug.apk |
If i do remember correctly i Also tried this,with a Lot of repo fixes i dont rememember anymore,i got the app to the point where i Can launch the game,but nothing happens. Btw: written on a phone |
I think It would be better to start from Scratch, this app is something that a looooot of people would want, because everyone has a phone, but not all of them have a computer. And the pocket edition it's Just disapointing, the inability to play with people and with mods from Java versions makes me pretty Far from even buying the pocket edition version. |
If you're using older devices you might want to lower the minimum Android sdk requirement. |
ayunami2000 You deleted that link, could you put the debug-apk back? I have newer devices to test it on (Android 8, Samsung S7) |
Oops, sorry the repository was set to private. Here's a link to it:
http://s000.tinyupload.com/index.php?file_id=05087960811950374946
…On Sat, Feb 1, 2020 at 9:22 AM KdotDevelopment ***@***.***> wrote:
ayunami2000
You deleted that link, could you put the debug-apk back? I have newer
devices to test it on (Android 8, Samsung S7)
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I was able to open the apk and login to my mc account, but an error tells me it cannot find boardwalk/gamedir/versions/1.12.2/1.12.2.json This makes me believe it doesnt actually download the files to make it run. |
@KdotDevelopment set to allow storage permission for Boardwalk 2.0 |
You can actually get around this if you have the time. Download the .json directly from http://s3.amazonaws.com/Minecraft.Download/versions/1.12.2/1.12.2.json You can then put that file into a folder in boardwalk/gamedir/versions/1.12.2 The next problem you will run into is that it cannot get options.txt. I am currently working on this Edit: I got that link from one of the .java files in the downloader folder. A little digging in the source code of boardwalk and you will find them |
I allowed storage permissions. I added an empty options.txt, and it actually worked... kinda. It launched a black screen, but I waited quite a while and nothing happened. I dont have a 1.12.2 options.txt file, so I copied someones from the internet from like 2014. If you guys have a 1.12.2 options.txt or any other solutions, please share :) It seems to show a black screen for other versions too |
Exception in thread "main" java.lang.ClassCastException: java.base/jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to java.base/java.net.URLClassLoader Found in log_boardwalk2.txt If you guys have a solution for this please share 'em. My device is a Samsung Galaxy S7, Android 8.0.0 |
Ok, I have made the repository public: https://github.com/ayunami2000/Boardwalk-boardwalk-2.0 |
I'm also trying to rebuild the 2.0 branch: I think? I got it back to the state I left it in 2018: it once again gets far enough to crash after calling Minecraft's main method. https://gist.github.com/zhuowei/13d04008a20a65c2ffacf7fed77874bd https://drive.google.com/open?id=1gfzAjBkPFp1bv4CSRVApMG2nO5v4t5rA<- DOES NOT WORK, DON'T INSTALL THIS https://github.com/zhuowei/Boardwalk/tree/i-am-a-bad-programmer is the wip branch for attempting to get 1.15.2 to work. Here's what I did:
I need to document this somewhere... |
I think Gl4ES does not support framebuffers. Try to build LWJGL 2 and add it to build. This will get able 1.12.2 running with decent perfomance(boardwalk 1.2 wasn't able to run it because dx runs out of memory on fastutil library convertation) |
Any updates? I and a lot of people'd be sad if it dies or something you know... |
Im also waiting for working build instructions. |
你好,我需要你的帮助。我完成了所有步骤,但是log_boardwalk2.txt输出error: Backend API: |
@by-scott maybe try to copy the files it errors from into those folders and then running the game? |
这个文件(boardwalk/gamedir/lwjgl/3.2.3-build-13/liblwjgl.so)是存在的。我尝试过将32位或64位的liblwjgl.so替换到那个位置但仍然无法运行。而且APP会自动将app_runtime/lwjgl3/lwjgl-natives-linux-arm32.jar里的lwjgl.so复制到boardwalk/gamedir/lwjgl/3.2.3-build-13/liblwjgl.so,即使人为删除或替换也会重新自动替换。我不明白为什么,在源码中也没有找到相关内容。 |
Idk if this has been abandoned or not but it sure looks really cool. |
I believe the memory problem isn't caused by the phone's hardware but rather a limit Android places on apps. From what I know this can't be easily changed. |
I see what you mean. I started messing with mcinabox and the issue seems to lie in that android is limiting ram, and past that, 32bit Java for mc limits max ram to 2gb, which sucks. Max I can allocate on mcinabox is 950 without instant crash. |
I just got all the different parts of Boardwalk 2.0 set up. In the README it says that only your computer can build it currently. Is there a way for me to build what I have? Here's what I've got so far (I'm kiiiinda new-ish and some of this stuff may be a little rough) https://github.com/ayunami2000/Boardwalk-boardwalk-2.0/invitations
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