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Feedback from the people over at "Legendary Tactics" is valid:
While there is the 'builder' snackbar on the bottom, the order menu could reinforce very well which unit is being selected. There's space for it, with just a bold "Army Kiel" above it.
We gave the Cold War variant a try and I have to say that the experience was not good. We're playing on our PC's, and when we launched the game, it wouldn't respond to any amount of clicking around. When we choose a unit, the options for commands doesn't come up. We had to switch to phone mode (inspect) to be able to input orders. I was only able to view the map on a tiny window, which made it difficult to see the entirety of the map. As I was dragging the map around to see other parts, it was calling up the orders menu unintentionally. I didn't know what unit I'd accidentally clicked on, and so I ended up canceling orders that I'd already inputted. Have we done something wrong that we can't play on a PC from a web browser in normal viewing mode? If you can work out some of these issues, I think the barrier to entry on Diplicity would encourage more players in, and we could then create a video to support your platform.
The text was updated successfully, but these errors were encountered:
Hi @JorenC this is a good issue. The general slow responsiveness might be a separate issue but we can deal with that separately.
Regarding the inidicator for which unit you're commanding, I had a good solution for this in my own client app which I think would work well for us. The province that the user selected became hightlighted, similar to how we add a pattern to the provinces that the piece can move into. This is a simple solution that we should probably use for this app.
Related to this, it shouldn't be so easy to accidentally click on a piece. We should work to make the map distinguish between gestures and clicks.
Feedback from the people over at "Legendary Tactics" is valid:
We gave the Cold War variant a try and I have to say that the experience was not good. We're playing on our PC's, and when we launched the game, it wouldn't respond to any amount of clicking around. When we choose a unit, the options for commands doesn't come up. We had to switch to phone mode (inspect) to be able to input orders. I was only able to view the map on a tiny window, which made it difficult to see the entirety of the map. As I was dragging the map around to see other parts, it was calling up the orders menu unintentionally. I didn't know what unit I'd accidentally clicked on, and so I ended up canceling orders that I'd already inputted. Have we done something wrong that we can't play on a PC from a web browser in normal viewing mode? If you can work out some of these issues, I think the barrier to entry on Diplicity would encourage more players in, and we could then create a video to support your platform.
The text was updated successfully, but these errors were encountered: