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Add game option for textual order input. #136
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Oooh. I like it as an advanced user option..
But it's all about how we explain this, and I'm not sure exactly how the
textual input would be...
…On Wed, Apr 15, 2020 at 8:08 PM zond ***@***.***> wrote:
This would do a few things:
- Turn off the order options structure being sent to the client.
- Turn off error response codes for invalid orders.
- Refrain from sending orders for unresolved phases to clients.
This would force games to not validate orders, and give players leeway for
breaking orders.
@tttppp <https://github.com/tttppp>, @JorenC <https://github.com/JorenC>
what do you guys think?
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Like kie m ber or kie move ber Case insensitive, I assume |
Hahahaha.
That's not what I mean.
I mean that we need to have some sort of "add order" interface; I would
still want to have one rule per order (clearly separated) and some sort of
"add order" thing...
…On Wed, Apr 15, 2020 at 9:17 PM zond ***@***.***> wrote:
Like
kie m ber
or
kie move ber
Case insensitive, I assume
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"delete order"
…On Wed, Apr 15, 2020 at 10:10 PM Joren Bredman ***@***.***> wrote:
Hahahaha.
That's not what I mean.
I mean that we need to have some sort of "add order" interface; I would
still want to have one rule per order (clearly separated) and some sort of
"add order" thing...
On Wed, Apr 15, 2020 at 9:17 PM zond ***@***.***> wrote:
> Like
>
> kie m ber
>
> or
>
> kie move ber
>
> Case insensitive, I assume
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub
> <#136 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/ABXURGLVS5UQ4NEQKEMERXDRMYB4NANCNFSM4MIZHVBQ>
> .
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Yeah - OR we could do it "like face to face" and give a text field, where we just split the input by line? I mean - the point here is to give people enough rope to hang themselves, right? |
But, we still don't want to let people write messages and use the order view as a chat. If we store the order input as text, and resolve them as "try to parse orders line by line", then we might want to filter out everything that isn't an order type, a unit type, or a province from the text before storing/displaying it? |
Yes, I think that makes sense.
I would just make sure you have them enter it line by line, so any errors
in order #1 don't have any impact on order #2.
…On Wed, Apr 15, 2020 at 11:02 PM zond ***@***.***> wrote:
But, we still don't want to let people write messages and use the order
view as a chat.
If we store the order input as text, and resolve them as "try to parse
orders line by line", then we might want to filter out everything that
isn't an order type, a unit type, or a province from the text before
storing/displaying it?
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Oh, we can solve that even if they enter everything in a text field. But in the end it's a UX question, so I'll let you decide. |
This would do a few things:
This would force games to not validate orders, and give players leeway for breaking orders.
@tttppp, @JorenC what do you guys think?
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