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Origin Voice Fixes - Tsumi
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DoctorDiablo committed Jul 24, 2023
1 parent 8a32550 commit 3d8abd0
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Showing 18 changed files with 289 additions and 312 deletions.
109 changes: 49 additions & 60 deletions Update/_tsum_002_2.txt

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4 changes: 2 additions & 2 deletions Update/_tsum_003_3.txt
Original file line number Diff line number Diff line change
Expand Up @@ -959,10 +959,10 @@ void main()
DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s09/04/170400012", 256, TRUE);
ModPlayVoiceLS(4, 4, "org/satoko5000", 256, TRUE);
OutputLine(NULL, "「そう言えば、圭一さんとレナさんの勝負は、預かり勝負でございましたものねぇ。",
NULL, "\"Now that I think about it, the game was a tie.", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps2/04/170400013", 540, TRUE);
ModPlayVoiceLS(4, 4, "org/satoko5001", 256, TRUE);
OutputLine(NULL, "少し外野が混じるとは言え、ここで優勝決勝戦をされるのも面白いですものねぇ。」",
NULL, " It'll be fun to have the finale here with a few extra fighters.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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28 changes: 14 additions & 14 deletions Update/_tsum_006.txt
Original file line number Diff line number Diff line change
Expand Up @@ -422,10 +422,10 @@ void main()
ModDrawCharacter(0, 3, "sprite/me1a_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300082", 256, TRUE);
ModPlayVoiceLS(4, 3, "org/mion5002", 256, TRUE);
OutputLine(NULL, "「あっはははははっは!!",
NULL, "\"Ah hahahahaha ha!!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300083", 256, TRUE);
ModPlayVoiceLS(4, 3, "org/mion5003", 256, TRUE);
OutputLine(NULL, " だぁれがロンリーガイだー!",
NULL, " Lonely guy?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Expand All @@ -434,10 +434,10 @@ void main()
ModDrawCharacter(0, 3, "sprite/me1b_akuwarai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300084", 256, TRUE);
OutputLine(NULL, "ローンボーイの間違いでしょー?",
NULL, "You mean 'loan boy', don't you?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300085", 256, TRUE);
ModPlayVoiceLS(4, 3, "org/mion5004", 256, TRUE);
OutputLine(NULL, "チェリーボーイの間違いでしょー?",
NULL, " You mean 'cherry boy', don't you?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "org/mion5005", 256, TRUE);
OutputLine(NULL, " くっくっくっく!」",
NULL, " Heh heh heh heh!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Expand All @@ -446,19 +446,19 @@ void main()
ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200235", 256, TRUE);
OutputLine(NULL, "「はぅ~、ローンって圭一くん…。",
NULL, "\"Hau... Keiichi-kun being a loan boy...", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200236", 256, TRUE);
OutputLine(NULL, " お金に困ってるなら協力するよ…はぅ…。」",
NULL, " If you are having trouble with money we can help you... Hau...\"", Line_Normal);
ModPlayVoiceLS(4, 2, "org/rena5022", 256, TRUE);
OutputLine(NULL, "「はぅ〜、チェリーって何だろ、何だろ…。",
NULL, "\"Hm? What's a cherry boy...?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/rena5023", 256, TRUE);
OutputLine(NULL, "圭一くん、チェリーボーイ…はぅ…。」",
NULL, " Hau... Keiichi-kun, what does 'cherry boy' mean...?\"", Line_Normal);
ClearMessage();

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100197", 256, TRUE);
ModPlayVoiceLS(4, 1, "org/keiichi5022", 256, TRUE);
OutputLine(NULL, "「うをおおおぉおぉお!!",
NULL, "\"Whooooaaaaah!!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps2/01/170100198", 540, TRUE);
ModPlayVoiceLS(4, 1, "org/keiichi5023", 256, TRUE);
OutputLine(NULL, " 年頃の娘どもが朝っぱらからはしたないこと言ってんじゃねぇえぇー!!」",
NULL, " Stop talking about nasty things! Ladies don't talk about things like that!!\"", Line_Normal);
ClearMessage();
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27 changes: 14 additions & 13 deletions Update/_tsum_010.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2239,9 +2239,10 @@ void main()
NULL, " I don't remember.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "……今度から魅ぃと麻雀をやる時は、終わった後にも牌の数を調べた方がいいと思いますです。",
NULL, "......I recommend checking the total number of tiles after we play mahjong with Mion next time.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "org/rika5000", 256, TRUE);
OutputLine(NULL, "「……今度から魅ぃと麻雀をやる時は、終わった後にも牌の数を調べた方がいいと思いますです。」",
NULL, "\"......I recommend checking the total number of tiles after we play mahjong with Mion next time.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -2375,13 +2376,13 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100303", 256, TRUE);
ModPlayVoiceLS(4, 1, "org/keiichi5024", 256, TRUE);
OutputLine(NULL, "「へーー、そんな噂あるのかよ。",
NULL, "\"I didn't know there was a rumor like that.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100304", 256, TRUE);
ModPlayVoiceLS(4, 1, "org/keiichi5025", 256, TRUE);
OutputLine(NULL, "……確か、バラバラ殺人があって、主犯が未だ逃走中。",
NULL, " ...I do know that someone was murdered there and that the main suspect is still on the loose.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s09/01/170100305", 256, TRUE);
ModPlayVoiceLS(4, 1, "org/keiichi5026", 256, TRUE);
OutputLine(NULL, "そいつの隠した腕一本が未だ見付からないとか言うんだろ?」",
NULL, " He hid the arm of the victim, and it hasn't been found yet, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Expand All @@ -2390,7 +2391,7 @@ void main()
ModDrawCharacter(2, 5, "sprite/ri1_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500041", 256, TRUE);
ModPlayVoiceLS(4, 5, "org/rika5001", 256, TRUE);
OutputLine(NULL, "「……その腕を探して、バラバラにされた監督さんが、幽霊になって彷徨っているという噂があるのです。」",
NULL, "\"......There's a rumor that the construction site manager, the victim of the dismemberment murder case, became a ghost and that he's wandering around the place to find his missing arm.\"", Line_Normal);
ClearMessage();
Expand Down Expand Up @@ -2556,10 +2557,10 @@ void main()
PlayBGM( 1, "semi_r", 56, 0 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300198", 256, TRUE);
ModPlayVoiceLS(4, 3, "org/mion5006", 256, TRUE);
OutputLine(NULL, "「じゃあ決まり!",
NULL, "\"Well, let's do it!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300199", 256, TRUE);
ModPlayVoiceLS(4, 3, "org/mion5007", 256, TRUE);
OutputLine(NULL, " 今日はゴミ山探検にしよう!",
NULL, " Let's go treasure hunting!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Expand All @@ -2568,17 +2569,17 @@ void main()
ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300200", 256, TRUE);
ModPlayVoiceLS(4, 3, "org/mion5008", 256, TRUE);
OutputLine(NULL, "幽霊を見つけれたら優勝!",
NULL, "If you find a ghost, you win!", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps2/03/170300201", 540, TRUE);
ModPlayVoiceLS(4, 3, "org/mion5009", 256, TRUE);
OutputLine(NULL, " 次点は隠された右腕。",
NULL, " You get a point if you find the victim's missing right arm.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300202", 256, TRUE);
ModPlayVoiceLS(4, 3, "org/mion5010", 256, TRUE);
OutputLine(NULL, "その次は、えぇっと、じゃあレナが気に入りそうな何かだね!",
NULL, " And you also get a point if you find... umm, anything that Rena would like! ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s09/03/170300203", 256, TRUE);
ModPlayVoiceLS(4, 3, "org/mion5011", 256, TRUE);
OutputLine(NULL, " レナに見せてシロクロを付けてもらうってことでどうよ!」",
NULL, "We can show what we found to Rena later, and we'll let her decide who's the winner!\"", Line_Normal);
ClearMessage();
Expand Down
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