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Decrement flow.txt chapter numbers
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TellowKrinkle authored Mar 3, 2020
1 parent d21474b commit 4f9100c
Showing 1 changed file with 25 additions and 25 deletions.
50 changes: 25 additions & 25 deletions Update/flow.txt
Original file line number Diff line number Diff line change
Expand Up @@ -217,7 +217,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 24);
StoreValueToLocalWork(NewTipsCount, 1);

StoreValueToLocalWork( ChapterNumber, 2 );
StoreValueToLocalWork( ChapterNumber, 1 );
SavePoint("Ch.1 終わり", "End of Chapter 1");

CallSection("ViewTips");
Expand All @@ -228,7 +228,7 @@ void Game()
{
CallScript( "_tsum_002_1" );
CallScript( "_tsum_002_2" );
StoreValueToLocalWork( ChapterNumber, 3 );
StoreValueToLocalWork( ChapterNumber, 2 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 3)
Expand All @@ -243,7 +243,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 25);
StoreValueToLocalWork(NewTipsCount, 1);

StoreValueToLocalWork( ChapterNumber, 4 );
StoreValueToLocalWork( ChapterNumber, 3 );
SavePoint("Ch.2 終わり", "End of Chapter 2");

CallSection("ViewTips");
Expand All @@ -254,7 +254,7 @@ void Game()
if(LoadValueFromLocalWork(s_jump) <= 4)
{
CallScript( "_tsum_004" );
StoreValueToLocalWork( ChapterNumber, 5 );
StoreValueToLocalWork( ChapterNumber, 4 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 5)
Expand All @@ -266,7 +266,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 26);
StoreValueToLocalWork(NewTipsCount, 2);

StoreValueToLocalWork( ChapterNumber, 6 );
StoreValueToLocalWork( ChapterNumber, 5 );
SavePoint("Ch.3 終わり", "End of Chapter 3");

CallSection("ViewTips");
Expand All @@ -277,7 +277,7 @@ void Game()
if(LoadValueFromLocalWork(s_jump) <= 6)
{
CallScript( "_tsum_006" );
StoreValueToLocalWork( ChapterNumber, 7 );
StoreValueToLocalWork( ChapterNumber, 6 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 7)
Expand All @@ -289,7 +289,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 28);
StoreValueToLocalWork(NewTipsCount, 1);

StoreValueToLocalWork( ChapterNumber, 8 );
StoreValueToLocalWork( ChapterNumber, 7 );
SavePoint("Ch.4 終わり", "End of Chapter 4");

CallSection("ViewTips");
Expand All @@ -300,7 +300,7 @@ void Game()
if(LoadValueFromLocalWork(s_jump) <= 8)
{
CallScript( "_tsum_008" );
StoreValueToLocalWork( ChapterNumber, 9 );
StoreValueToLocalWork( ChapterNumber, 8 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 9)
Expand All @@ -312,7 +312,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 29);
StoreValueToLocalWork(NewTipsCount, 1);

StoreValueToLocalWork( ChapterNumber, 10 );
StoreValueToLocalWork( ChapterNumber, 9 );
SavePoint("Ch.5 終わり", "End of Chapter 5");

CallSection("ViewTips");
Expand All @@ -335,7 +335,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 30);
StoreValueToLocalWork(NewTipsCount, 1);

StoreValueToLocalWork( ChapterNumber, 12 );
StoreValueToLocalWork( ChapterNumber, 11 );
SavePoint("Ch.6 終わり", "End of Chapter 6");

CallSection("ViewTips");
Expand All @@ -347,7 +347,7 @@ void Game()
{
CallScript( "_tsum_012_1" );
CallScript( "_tsum_012_2" );
StoreValueToLocalWork( ChapterNumber, 13 );
StoreValueToLocalWork( ChapterNumber, 12 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 13)
Expand All @@ -359,7 +359,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 31);
StoreValueToLocalWork(NewTipsCount, 1);

StoreValueToLocalWork( ChapterNumber, 14 );
StoreValueToLocalWork( ChapterNumber, 13 );
SavePoint("Ch.7 終わり", "End of Chapter 7");

CallSection("ViewTips");
Expand All @@ -370,7 +370,7 @@ void Game()
if(LoadValueFromLocalWork(s_jump) <= 14)
{
CallScript( "_tsum_014" );
StoreValueToLocalWork( ChapterNumber, 15 );
StoreValueToLocalWork( ChapterNumber, 14 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 15)
Expand All @@ -383,7 +383,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 32);
StoreValueToLocalWork(NewTipsCount, 1);

StoreValueToLocalWork( ChapterNumber, 16 );
StoreValueToLocalWork( ChapterNumber, 15 );
SavePoint("Ch.8 終わり", "End of Chapter 8");

CallSection("ViewTips");
Expand All @@ -394,7 +394,7 @@ void Game()
if(LoadValueFromLocalWork(s_jump) <= 16)
{
CallScript( "_tsum_016" );
StoreValueToLocalWork( ChapterNumber, 17 );
StoreValueToLocalWork( ChapterNumber, 16 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 17)
Expand All @@ -406,7 +406,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 33);
StoreValueToLocalWork(NewTipsCount, 1);

StoreValueToLocalWork( ChapterNumber, 18 );
StoreValueToLocalWork( ChapterNumber, 17 );
SavePoint("Ch.9 終わり", "End of Chapter 9");

CallSection("ViewTips");
Expand All @@ -417,7 +417,7 @@ void Game()
if(LoadValueFromLocalWork(s_jump) <= 18)
{
CallScript( "_tsum_018" );
StoreValueToLocalWork( ChapterNumber, 19 );
StoreValueToLocalWork( ChapterNumber, 18 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 19)
Expand All @@ -429,7 +429,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 34);
StoreValueToLocalWork(NewTipsCount, 1);

StoreValueToLocalWork( ChapterNumber, 20 );
StoreValueToLocalWork( ChapterNumber, 19 );
SavePoint("Ch.10 終わり", "End of Chapter 10");

CallSection("ViewTips");
Expand All @@ -440,7 +440,7 @@ void Game()
if(LoadValueFromLocalWork(s_jump) <= 20)
{
CallScript( "_tsum_020" );
StoreValueToLocalWork( ChapterNumber, 21 );
StoreValueToLocalWork( ChapterNumber, 20 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 21)
Expand All @@ -452,7 +452,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 35);
StoreValueToLocalWork(NewTipsCount, 1);

StoreValueToLocalWork( ChapterNumber, 22 );
StoreValueToLocalWork( ChapterNumber, 21 );
SavePoint("Ch.11 終わり", "End of Chapter 11");

CallSection("ViewTips");
Expand All @@ -463,7 +463,7 @@ void Game()
if(LoadValueFromLocalWork(s_jump) <= 22)
{
CallScript( "_tsum_022");
StoreValueToLocalWork( ChapterNumber, 23 );
StoreValueToLocalWork( ChapterNumber, 22 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 23)
Expand All @@ -476,7 +476,7 @@ void Game()
StoreValueToLocalWork(NewTipsStart, 36);
StoreValueToLocalWork(NewTipsCount, 1);

StoreValueToLocalWork( ChapterNumber, 24 );
StoreValueToLocalWork( ChapterNumber, 23 );
SavePoint("Ch.12 終わり", "End of Chapter 12");

CallSection("ViewTips");
Expand All @@ -494,13 +494,13 @@ void Game()

CallScript( "_tsum_024_1a" );
CallScript( "_tsum_024_2");
StoreValueToLocalWork( ChapterNumber, 25 );
StoreValueToLocalWork( ChapterNumber, 24 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 25)
{
CallScript( "_tsum_025");
StoreValueToLocalWork( ChapterNumber, 26 );
StoreValueToLocalWork( ChapterNumber, 25 );
CallSection("UpdateHighestChapter");
}
if(LoadValueFromLocalWork(s_jump) <= 26)
Expand All @@ -514,7 +514,7 @@ void Game()
}

SetGlobalFlag( GFlag_GameClear, TRUE );
SetGlobalFlag( GHighestChapter, 12 );
SetGlobalFlag( GHighestChapter, 26 );
GetAchievement("HIGURASHI_STORY_EP06_ENDING");

SetGlobalFlag(GTotalTips, 38);
Expand Down

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