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sprite layer fix
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hopefully should prevent more layer bugs
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orian34 committed Aug 24, 2021
1 parent ed2bf1b commit bc23f75
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Update/_tsum_003_2.txt
Original file line number Diff line number Diff line change
Expand Up @@ -265,7 +265,7 @@ void main()

DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
ModDrawCharacter(1, 25, "sprite/oka1_shinken_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(0, 5, "sprite/ri6_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
ModDrawCharacter(2, 5, "sprite/ri6_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#7a7e7d>岡村</color>", NULL, "<color=#7a7e7d>Okamura</color>", NULL, Line_ContinueAfterTyping); }
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