Skip to content

Commit

Permalink
Sui matching
Browse files Browse the repository at this point in the history
Took out the commented out lines about sending in e-mail and added in
the last couple of lines from the PS3 game, since the text ends really
weirdly and abruptly in the PC version (after removal of the e-mail
stuff).
  • Loading branch information
Norgus committed Feb 1, 2016
1 parent ffd3319 commit 63b52a9
Showing 1 changed file with 19 additions and 70 deletions.
89 changes: 19 additions & 70 deletions Update/omake_02.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1740,7 +1740,7 @@ void main()

//「......では、前回も今回も、殺されるようなことをしちゃってるんじゃありませんこと...?¥
PlaySE(4, "S20/04/440400204", 128, 64);
OutputLine(NULL, "「……では、前回も今回も、殺されるようなことをしちゃってるんじゃありませんこと…?」",
OutputLine(NULL, "「……では、今回だけではなく他のシナリオでも、殺されるようなことをしちゃってるんじゃありませんこと…?」",
NULL, "\"...Then does that not mean he was doing something that got him killed both last time and this time...?\"", Line_Normal);
ClearMessage();

Expand All @@ -1755,7 +1755,7 @@ void main()
OutputLine(NULL, "「…なるほど…。",
NULL, "\"...I see...", Line_WaitForInput);
PlaySE(4, "S20/11/440700393", 128, 64);
OutputLine(NULL, "前回と今回の前原くんの行動に共通項が見つけられれば…それが全体の事件の謎を解くカギになりそうですねぇ…。」",
OutputLine(NULL, "他のシナリオと今回の前原さんの行動に共通項が見つけられれば…それが全体の事件の謎を解くカギになりそうですねぇ…。」",
NULL, " If we can find something in common about Maebara-kun's actions between last time and this time... it seems like it would be the key to unraveling all the incidents...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

Expand Down Expand Up @@ -1786,7 +1786,7 @@ void main()
OutputLine(NULL, "「う〜ん…。",
NULL, "\"Hmm...", Line_WaitForInput);
PlaySE(4, "S20/02/440200223", 128, 64);
OutputLine(NULL, "…圭一くん、…前回や今回に何をやったのかな…?",
OutputLine(NULL, "…圭一くん、…今回と他のシナリオのときに何をやったのかな…?",
NULL, " ...Keiichi-kun... What did you do both last time and this time...?", Line_WaitForInput);
PlaySE(4, "S20/02/440200224", 128, 64);
OutputLine(NULL, " 殺されるような悪いこと!」",
Expand Down Expand Up @@ -1878,8 +1878,8 @@ void main()

//「ボクのお胸をぎゅーっとやったのが犯罪に違いないのです。@
PlaySE(4, "S20/05/440500124", 128, 64);
OutputLine(NULL, "「ボクのお胸をぎゅーっとやったのが犯罪に違いないのです。」",
NULL, "\"Squeezing my chest so tightly was surely a crime.\"", Line_WaitForInput);
OutputLine(NULL, "「ボクに時々危ない視線を向けて、妄想に浸っている顔はまさに犯罪者そのものなのです。」",
NULL, "\"The way he sometimes directs a dangerous gaze my way and makes strange deluded expressions is surely a criminal act.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);


Expand Down Expand Up @@ -1965,7 +1965,7 @@ void main()

// 今回も前回も!@ 清く正しく生きてる俺がいつもラストは酷い目にー!@ その上さらに自分の胸に聞いてみろだとー?@/
PlaySE(4, "S20/01/440100206", 128, 64);
OutputLine(NULL, " 今回も前回も!!",
OutputLine(NULL, " 今回も、他のシナリオでも!!",
NULL, " Both this time and last time...", Line_WaitForInput);
PlaySE(4, "S20/01/440100207", 128, 64);
OutputLine(NULL, " 清く正しく生きてる俺がいつもラストは酷い目にー!!",
Expand All @@ -1978,7 +1978,7 @@ void main()

// 聞きたいのは俺の方だぞ、これはイジメだーーーーーーッ!!!!¥
PlaySE(4, "S20/01/440100209", 128, 64);
OutputLine(NULL, " 聞きたいのは俺の方だぞ、これはイジメだーーーーーーッ!!!!」",
OutputLine(NULL, " 聞きたいのは俺の方だぞ、これは何かの謀略だーーーーーーッ!!!!」",
NULL, " I'm the one who wants to know! This is bullying!!!!\"", Line_Normal);
ClearMessage();

Expand All @@ -2005,7 +2005,7 @@ void main()

//「今回のシナリオを読んだ上で、改めて「鬼隠し編」を読むべきかな...?@
PlaySE(4, "S20/06/440600101", 128, 64);
OutputLine(NULL, "「今回のシナリオを読んだ上で、改めて「鬼隠し編」を読むべきかな…?」",
OutputLine(NULL, "「今回のシナリオを読んだ上で、改めて「鬼隠し」を読むべきかな…?」",
NULL, "\"I wonder if we should go back and read Onikakushi again after reading this one...?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

Expand All @@ -2018,7 +2018,7 @@ void main()

//「私は、魅音の立場になって「綿流し編」を読み返してみるよ@圭ちゃんの立場で読んだ時とは違う発見があるかもね。@
PlaySE(4, "S20/03/440300354", 128, 64);
OutputLine(NULL, "「私は、魅音の立場になって「綿流し編」を読み返してみるよ。",
OutputLine(NULL, "「私は、魅音の立場になって「綿流し」を読み返してみるよ。",
NULL, "\"I'm going to put myself in Mion's shoes and read back over Watanagashi.", Line_WaitForInput);
PlaySE(4, "S20/03/440300355", 128, 64);
OutputLine(NULL, "圭ちゃんの立場で読んだ時とは違う発見があるかもね。」",
Expand Down Expand Up @@ -2063,78 +2063,27 @@ void main()
OutputLine(NULL, "「プレイしてくださった皆さんはどうお感じになりましたか?",
NULL, "\"What did you, the readers, think about it?", Line_WaitForInput);
PlaySE(4, "S20/02/440200228", 128, 64);
OutputLine(NULL, " ぜひ皆さんのご意見ご感想を聞かせてくださいね!」",
OutputLine(NULL, " ぜひ先に進む前に、色々と推理してみてくださいね!」",
NULL, " We'd certainly like to hear your thoughts and opinions!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);



// DisableWindow();
// DrawBustshotWithFiltering( 1, "me_se_wa_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「ご感想はメールで? アドレスとかはあるの?¥
//.."Can they send us an e-mail? Is there an address?"
ClearMessage();

//<魅音
// DisableWindow();
// DrawBustshot( 3, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「はい@ 竜騎士07のメールアドレスへ直接どうぞ@
//.."Yes!@
//.. You can send it to Dragon Knight 07!@
//..@
//..\n<

DisableWindow();
DrawBustshotWithFiltering( 1, "me_se_wa_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

// fujix@acn.ne.jp になります。@
//..The address is fujix@
//.. acn.ne.jp ."@
//「まだまだ先は長いですけど、頑張ってくださいね~!」
PlaySE(4, "S20/03/440300356", 128, 64);
OutputLine(NULL, "「まだまだ先は長いですけど、頑張ってくださいね~!」",
NULL, "\"There's still a way to go, but do your best~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);



//<レナ
// DisableWindow();
// FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
// DrawBustshotWithFiltering( 1, "ri_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//..\n\n<
//「......サークル、07th ExpansionのHPへもどうぞなのです@
//.."You can also enjoy our homepage, 07th Expansion.@
//..\n<


// http://www.tk3.speed.co.jp/foryou/ ...なのですよ。@
//..http://www.tk3.speed.co.jp/foryou/ okay?"@
//..\n<


//<梨花
// DisableWindow();
// FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
// DrawBustshotWithFiltering( 3, "sa_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//..\n\n<
//「『ひぐらしのなく頃に』のジャケットの裏側にも書いてありますわね。¥
//.."The address is also on the back of the cover for 'Higurashi when they cry'."
// ClearMessage();

//<沙都子
// DisableWindow();
// DrawBustshot( 2, "me_se_wa_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );

//「皆さんのご意見、お待ちしてま~す!!!¥
//.."We'll be waiting to hear from you!!"
ClearMessage();

//<魅音
DisableWindow();
// FadeAllBustshots( 400, TRUE );
DrawBustshot( 3, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );

//「それでは引き続き、『ひぐらしのなく頃に~祟殺し編~』をお楽しみ下さい。¥
OutputLine(NULL, "「ご感想はメールで? アドレスとかはあるの?」",
NULL, "\"Through the mail? Is there an address?\"", Line_Normal);
PlaySE(4, "S20/02/440200229", 128, 64);
OutputLine(NULL, "「それでは引き続き、『ひぐらしのなく頃に粋』をお楽しみ下さい。」",
NULL, "\"With that, please look forward to the rest of the Higurashi series.\"", Line_Normal);
ClearMessage();

//mov %CAMP_MUGIC,0
Expand Down

0 comments on commit 63b52a9

Please sign in to comment.