action-deps: bump actions/upload-artifact from 4.3.4 to 4.4.0 (#50) #395
build-pal3a-mono-windows.yml
on: push
Matrix: build_pal3a_mono_windows
Annotations
10 errors and 16 warnings
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
|
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
|
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
|
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
|
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
|
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
|
Build PAL3A for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build PAL3A for StandaloneWindows64
Changes were made to the following files and folders:
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Build PAL3A for StandaloneWindows64
M ProjectSettings/ProjectSettings.asset
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Build PAL3A for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
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Build PAL3A for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
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Build PAL3A for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
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Build PAL3A for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
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Build PAL3A for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
|
Build PAL3A for StandaloneWindows
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build PAL3A for StandaloneWindows
Changes were made to the following files and folders:
|
Build PAL3A for StandaloneWindows
M ProjectSettings/ProjectSettings.asset
|
Build PAL3A for StandaloneWindows
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
|
Build PAL3A for StandaloneWindows
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
|
Build PAL3A for StandaloneWindows
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
|
Build PAL3A for StandaloneWindows
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
|
Build PAL3A for StandaloneWindows
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
PAL3A-Mono-StandaloneWindows
Expired
|
34.9 MB |
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PAL3A-Mono-StandaloneWindows64
Expired
|
39.1 MB |
|