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Fire animation event for combat system to consume #400

Fire animation event for combat system to consume

Fire animation event for combat system to consume #400

Triggered via push September 19, 2024 07:50
Status Success
Total duration 8m 59s
Artifacts
Matrix: build_pal3a_mono_ios
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8 warnings
Build PAL3A for iOS
Changes were made to the following files and folders:
Build PAL3A for iOS
M ProjectSettings/ProjectSettings.asset
Build PAL3A for iOS
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278 (on webgpu)
Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293 (on webgpu)
Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102 (on webgpu)
Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118 (on webgpu)
Build PAL3A for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150 (on webgpu)