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适配en语言文档至v3
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Qianshanyao committed May 5, 2024
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### **Decorated Pot**

- Tweaked the Decorated Pot neck based on feedback ([MCPE-167168](https://bugs.mojang.com/browse/MCPE-167168))
- With the former pot, we decided that the pot's neck would clip with blocks so it would be extra flexible to build with. However, we've had some Z-fighting issues which means that 2 objects are in the same exact position and this causes flickering. With this new block model we prevent that and the pot looks a little bit more complex!
- With the former pot, we decided that the pot's neck would clip with blocks so it would be extra flexible to build with. However, we've had some Z-fighting issues which means that 2 objects are in the same exact position and this causes flickering. With this new block model we prevent that and the pot looks a little bit more complex!
- Decorated Pot no longer provides support for blocks wanting to attach to its side faces ([MCPE-167165](https://bugs.mojang.com/browse/MCPE-167165))
- Decorated Pot is not stackable in Inventory ([MCPE-167223](https://bugs.mojang.com/browse/MCPE-167223))
- Base recipe for the Decorated Pot now shows up in the Survival recipe book
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*Image: Mobile version of the “You died” screen.*

To use the old screen instead, go to Settings -> Video, and turn off ‘New “You Died” Screen (Experimental)’.
To use the old screen instead, go to Settings -\> Video, and turn off ‘New “You Died” Screen (Experimental)’.

### **Accessibility**

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- The /execute command will now display an appropriate error message when there is an error in the second or subsequent subcommand target selector ([MCPE-164304](https://bugs.mojang.com/browse/MCPE-164304))
- Provide auto-complete support for block states
- Added two new overloads to the summon command :
- /summon [spawnPos : x y z] facing <position: x y z> [spawnEvent: string] [nametag: string]
- /summon [spawnPos : x y z] facing <lookAtEntity: target> [spawnEvent: string] [nametag: string]
- /summon [spawnPos : x y z] facing \<position: x y z\> [spawnEvent: string] [nametag: string]
- /summon [spawnPos : x y z] facing \<lookAtEntity: target\> [spawnEvent: string] [nametag: string]
- Fixed an issue where the paste button in the Command Block UI would remember extra presses from failed pastes ([MCPE-163705](https://bugs.mojang.com/browse/MCPE-163705))
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import TechSapi from './tech_sapi.md';
import Switcher from '../../../components/TechChangelogSwitcher.mdx';

## **Bedrock Editor**

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## **Script API**

<TechSapi/>
<Switcher techSapi={<TechSapi/>} techSapiDiff={undefined}/>
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import TechSapi from './tech_sapi.md';
import Switcher from '../../../components/TechChangelogSwitcher.mdx';

## **AI Goals**

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- For worlds using game version 1.19.80 and above, acquiring a custom spawn egg through a command can only succeed with their full name rather than with an aux value, eg. "/give @s namespace:actor_spawn_egg"
- Removed requirement for blockState argument(s) when using other optional args in /fill /setblock and /clone ([MCPE-167959](https://bugs.mojang.com/browse/MCPE-167959))
- Implemented the "inputpermission" command, which allows for setting the player's camera or movement as enabled or disabled
- Syntax: /inputpermission set <target: player> <permission: camera | movement> <state: enabled | disabled>
- Syntax: /inputpermission set \<target: player\> \<permission: camera | movement\> \<state: enabled | disabled\>
- Implemented the "haspermission" target selector, which allows for selection based on player permission levels

## **General**

- For behavior packs using version 1.19.80 and above, recipes no longer accept a Molang query for the item's data field, instead use the item's full name, eg. use { "item": "namespace:actor_spawn_egg" } instead of { "item": "spawn_egg", "data": "query.get_actor_info_id('namespace:actor')" }
- For behavior packs using version 1.19.80 and above, recipes no longer accept a Molang query for the item's data field, instead use the item's full name, eg. use \{ "item": "namespace:actor_spawn_egg" \} instead of \{ "item": "spawn_egg", "data": "query.get_actor_info_id('namespace:actor')" \}

<h2 className="experimental_divider">Experimental Technical Features</h2>

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## **Script API**

<TechSapi/>

[//]: # (<Switcher techSapi={<TechSapi/>} techSapiDiff={<TechSapiChangelog/>}/>)
<Switcher techSapi={<TechSapi/>} techSapiDiff={undefined}/>

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