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Fix code and build system to build on Visual C++ (#25) #34
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
[requires] | ||
libcheck/0.15.2 | ||
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[generators] | ||
cmake_find_package | ||
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[options] | ||
libcheck:with_subunit=False |
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -283,9 +283,19 @@ static void screen_scroll_up(struct tsm_screen *con, unsigned int num) | |
* also be small enough so we do not get stack overflows. */ | ||
if (num > 128) { | ||
screen_scroll_up(con, 128); | ||
return screen_scroll_up(con, num - 128); | ||
screen_scroll_up(con, num - 128); | ||
return; | ||
} | ||
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#ifdef _MSC_VER | ||
struct line **cache = malloc(sizeof(struct line *) * num); | ||
if (!cache) { | ||
llog_warning(con, "Out of memory"); | ||
return; | ||
} | ||
#else | ||
struct line *cache[num]; | ||
#endif | ||
Comment on lines
+290
to
+298
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Using non-constant variables as array size is nonstandard anyway. Let's just use the malloc version on all platforms. |
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for (i = 0; i < num; ++i) { | ||
pos = con->margin_top + i; | ||
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@@ -332,6 +342,10 @@ static void screen_scroll_up(struct tsm_screen *con, unsigned int num) | |
} | ||
} | ||
} | ||
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#ifdef _MSC_VER | ||
free(cache); | ||
#endif | ||
} | ||
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static void screen_scroll_down(struct tsm_screen *con, unsigned int num) | ||
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@@ -351,9 +365,19 @@ static void screen_scroll_down(struct tsm_screen *con, unsigned int num) | |
/* see screen_scroll_up() for an explanation */ | ||
if (num > 128) { | ||
screen_scroll_down(con, 128); | ||
return screen_scroll_down(con, num - 128); | ||
screen_scroll_down(con, num - 128); | ||
return; | ||
} | ||
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#ifdef _MSC_VER | ||
struct line **cache = malloc(sizeof(struct line *) * num); | ||
if (!cache) { | ||
llog_warning(con, "Out of memory"); | ||
return; | ||
} | ||
#else | ||
struct line *cache[num]; | ||
#endif | ||
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for (i = 0; i < num; ++i) { | ||
cache[i] = con->lines[con->margin_bottom - i]; | ||
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@@ -376,6 +400,10 @@ static void screen_scroll_down(struct tsm_screen *con, unsigned int num) | |
if (!con->sel_end.line && con->sel_end.y >= 0) | ||
con->sel_end.y += num; | ||
} | ||
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#ifdef _MSC_VER | ||
free(cache); | ||
#endif | ||
} | ||
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static void screen_write(struct tsm_screen *con, unsigned int x, | ||
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@@ -1360,7 +1388,15 @@ void tsm_screen_insert_lines(struct tsm_screen *con, unsigned int num) | |
if (num > max) | ||
num = max; | ||
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#ifdef _MSC_VER | ||
struct line **cache = malloc(sizeof(struct line *) * num); | ||
if (!cache) { | ||
llog_warning(con, "Out of memory"); | ||
return; | ||
} | ||
#else | ||
struct line *cache[num]; | ||
#endif | ||
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for (i = 0; i < num; ++i) { | ||
cache[i] = con->lines[con->margin_bottom - i]; | ||
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@@ -1378,6 +1414,10 @@ void tsm_screen_insert_lines(struct tsm_screen *con, unsigned int num) | |
} | ||
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con->cursor_x = 0; | ||
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#ifdef _MSC_VER | ||
free(cache); | ||
#endif | ||
} | ||
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SHL_EXPORT | ||
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@@ -1400,7 +1440,15 @@ void tsm_screen_delete_lines(struct tsm_screen *con, unsigned int num) | |
if (num > max) | ||
num = max; | ||
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#ifdef _MSC_VER | ||
struct line **cache = malloc(sizeof(struct line *) * num); | ||
if (!cache) { | ||
llog_warning(con, "Out of memory"); | ||
return; | ||
} | ||
#else | ||
struct line *cache[num]; | ||
#endif | ||
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for (i = 0; i < num; ++i) { | ||
cache[i] = con->lines[con->cursor_y + i]; | ||
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@@ -1418,6 +1466,10 @@ void tsm_screen_delete_lines(struct tsm_screen *con, unsigned int num) | |
} | ||
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con->cursor_x = 0; | ||
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#ifdef _MSC_VER | ||
free(cache); | ||
#endif | ||
} | ||
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SHL_EXPORT | ||
|
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Almost every step is conditioned on Windows or not. IMHO it's cleaner to just create a separate Windows build job.