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__version__ = '0.1.29' | ||
__version__ = '0.1.30' | ||
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_classifiers = [ | ||
'Development Status :: 4 - Beta', | ||
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""" | ||
Day 29 - Bouncing Balls | ||
Balls of slowly changing colors, bouncing over the leds. | ||
Unlike the previous effects, this should work reasonably for both 2D and 3D layouts. | ||
Works best for fairly dense layouts though. | ||
A continuous effect. You can upload it as a movie instead if you prefer, but it will jerk in the transition. | ||
Remember to adjust aspect ratio in the call to adjust_layout_aspect in the code below. | ||
""" | ||
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from xled_plus.samples.sample_setup import * | ||
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class MeanderBouncingScene(BouncingScene): | ||
def __init__(self, ctr, num, speed=0.25, size=0.3): | ||
super(MeanderBouncingScene, self).__init__(ctr, num, speed, size, False) | ||
self.bgcol = hsl_color(0.0, 0.0, -0.5) | ||
self.bgeffect = BreathEffect(ctr, [(0.0, 0.0, 0.0)], 1.0, 0.75, [12, 30]) | ||
self.colfunc = False | ||
self.horizon = 0 | ||
self.preferred_frames = 640 | ||
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def create(self): | ||
sh = super(MeanderBouncingScene, self).create() | ||
sh.cm = ColorMeander("surface", start=(random(), 1.0, 0.0)) | ||
return sh | ||
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def update(self, step): | ||
for sh in self.shapes: | ||
sh.cm.step() | ||
(h, s, l) = sh.cm.get_hsl() | ||
sh.color = hsl_color(h, 1.0, min(0.3, max(-0.3, l))) | ||
super(MeanderBouncingScene, self).update(step) | ||
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def blend_colors(self, colors): | ||
cols = colors | ||
br = list(map(lambda rgb: color_brightness(*rgb), colors)) | ||
maxbr = max(br) if br else 0.0 | ||
sumbr = sum(br) if br else 0.0 | ||
bgbr = color_brightness(*self.bgcol) | ||
if maxbr < bgbr: | ||
delta = (bgbr - maxbr) / bgbr | ||
sumbr += (bgbr - maxbr) | ||
maxbr = bgbr | ||
cols = cols + [tuple(map(lambda x: x*delta, self.bgcol))] | ||
sumcol = tuple(map(lambda *args: max(0, min(255, int(round(sum(args) * maxbr / sumbr)))), *cols)) | ||
return sumcol | ||
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def reset(self, numframes): | ||
super(MeanderBouncingScene, self).reset(numframes) | ||
self.bgeffect.reset(numframes) | ||
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def getnext(self): | ||
pat1 = super(MeanderBouncingScene, self).getnext() | ||
patbg = self.bgeffect.getnext() | ||
vec = self.getoccupancy() | ||
pat = [pat1[i] if vec[i] else patbg[i] for i in range(self.ctr.num_leds)] | ||
return pat | ||
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if __name__ == '__main__': | ||
ctr = setup_control() | ||
ctr.adjust_layout_aspect(1.0) # How many times wider than high is the led installation? | ||
eff = MeanderBouncingScene(ctr, 5, size=0.4) | ||
oldmode = ctr.get_mode()["mode"] | ||
eff.launch_rt() | ||
print("Started continuous effect - press Return to stop it") | ||
input() | ||
eff.stop_rt() | ||
ctr.set_mode(oldmode) |
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