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Refactor timing: Code review issues, masks refactoring in progress #367

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Dec 17, 2015
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53 changes: 26 additions & 27 deletions src/anm/animation/animation.js
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ function Animation() {
//this.fps = undefined;
this.__lastOverElm = null;
this._laters = [];
this.time = new Timeline(this);
this.timeline = new Timeline(this);

var defaultScene = new Scene(this, '', 0);
this.scenes = [];
Expand Down Expand Up @@ -139,7 +139,7 @@ Animation.prototype.addScene = function(name, duration) {
};

Animation.prototype.getDuration = function() {
return this.time.getDuration();
return this.timeline.getDuration();
};

/*Animation.prototype.getTotalDurationFromScenes = function() {
Expand Down Expand Up @@ -202,9 +202,9 @@ Animation.prototype.traverse = function(visitor, data) {
* @param {Object} [data]
*/
Animation.prototype.traverseVisible = function(visitor, data) {
if (this.currentScene && this.currentScene.time.fits()) {
if (this.currentScene && this.currentScene.isActive()) {
this.currentScene.traverse(function(child) {
return (child.time.fits() && (visitor(child, data) === false)) ? false : true;
return (child.isActive() && (visitor(child, data) === false)) ? false : true;
});
}
return this;
Expand All @@ -225,9 +225,9 @@ Animation.prototype.traverseVisible = function(visitor, data) {
* @param {Object} [data]
*/
Animation.prototype.reverseTraverseVisible = function(visitor, data) {
if (this.currentScene && this.currentScene.time.fits()) {
if (this.currentScene && this.currentScene.isActive()) {
this.currentScene.reverseTraverse(function(child) {
return (child.time.fits() && (visitor(child, data) === false)) ? false : true;
return (child.isActive() && (visitor(child, data) === false)) ? false : true;
});
}
return this;
Expand Down Expand Up @@ -317,10 +317,10 @@ Animation.prototype.render = function(ctx) {
};

Animation.prototype.tick = function(dt) {
var curSceneTime = this.currentScene.time;
if ((curSceneTime.pos + dt) < curSceneTime.duration) {
this.currentScene.tick(dt);
this.time.tick(dt);
var currentScene = this.currentScene;
if ((currentScene.getTime() + dt) < currentScene.getDuration()) {
currentScene.tick(dt);
this.timeline.tick(dt);
} else {
this._changeToNextScene(dt);
}
Expand All @@ -329,26 +329,25 @@ Animation.prototype.tick = function(dt) {
Animation.prototype._changeToNextScene = function(dt) {
var nextScene = (this.currentSceneIdx < this.scenes.length)
? this.scenes[this.currentSceneIdx + 1] : null;
var currentScene = this.currentScene;
var left = (currentScene.getDuration() - currentScene.getTime());
currentScene.tick(left);
if (nextScene) {
var currentSceneTime = this.currentScene.time;
var left = (currentSceneTime.duration - currentSceneTime.pos);
this.currentScene.tick(left);
this.currentSceneIdx++;
this.currentScene = nextScene;
this.currentScene.tick(dt - left); // tick the remainder in the next scene
} else {
this.currentScene.tick(dt);
if (this.endOnLastScene) this.time.endNow();
if (this.endOnLastScene) this.timeline.endNow();
}
};

Animation.prototype.pause = function() {
this.time.pause();
this.timeline.pause();
this.currentScene.pause();
};

Animation.prototype.continue = function() {
this.time.continue();
this.timeline.continue();
this.currentScene.continue();
};

Expand All @@ -363,7 +362,7 @@ Animation.prototype.continue = function() {
*/
Animation.prototype.jump = function(t) {
var prev_time = this.getTime();
this.time.jump(t);
this.timeline.jump(t);
this.goToSceneAt(t);
};

Expand All @@ -379,31 +378,31 @@ Animation.prototype.jump = function(t) {
Animation.prototype.jumpTo = function(selector) {
var elm = is.str(selector) ? this.find(selector) : selector;
if (!elm) return;
//this.jump(elm.time.getGlobalStart());
//this.jump(elm.timeline.getGlobalStart());
if (elm instanceof Scene) {
this.goToScene(elm);
} else {
this.time.jumpTo(elm);
this.timeline.jumpTo(elm);
this.goToSceneAt(this.getTime());
}
};

Animation.prototype.jumpToStart = function() {
this.time.jumpToStart();
this.timeline.jumpToStart();
this.setCurrentScene(0);
this.currentScene.jumpToStart();
};

Animation.prototype.getTime = function() {
return this.time.getLastPosition();
return this.timeline.getLastPosition();
};

Animation.prototype.setDuration = function(duration) {
this.time.setDuration(duration);
this.timeline.setDuration(duration);
};

Animation.prototype.setSpeed = function(speed) {
this.time.setSpeed(speed);
this.timeline.setSpeed(speed);
};

Animation.prototype.goToScene = function(scene) {
Expand All @@ -421,8 +420,8 @@ Animation.prototype.goToSceneAt = function(t) {
var loc_t = t;
var i = 0,
cursor = this.scenes[i];
while (/*(i < this.scenes.length) && */cursor && (loc_t > cursor.time.duration)) {
loc_t = loc_t - cursor.time.duration;
while (/*(i < this.scenes.length) && */cursor && (loc_t > cursor.timeline.getDuration())) {
loc_t = loc_t - cursor.timeline.getDuration();
i++; cursor = this.scenes[i];
}
if (cursor) {
Expand All @@ -445,7 +444,7 @@ Animation.prototype.goToSceneAt = function(t) {
* Reset all render-related data for itself, and the data of all the elements.
*/
Animation.prototype.reset = function() {
this.time.reset();
this.timeline.reset();
this.eachScene(function(scene) {
scene.reset();
});
Expand Down
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