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nodges-and-crosses #15

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143 changes: 143 additions & 0 deletions games/nodges-and-crosses/game.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,143 @@
import numpy as np
import logging

class Game:

def __init__(self):
self.currentPlayer = 1
self.gameState = GameState(np.array([0,0,0,0,0,0,0,0,0], dtype=np.int), 1)
self.actionSpace = np.array([0,0,0,0,0,0,0,0,0], dtype=np.int)
self.pieces = {'1':'X', '0': '-', '-1':'O'}
self.grid_shape = (3,3)
self.input_shape = (2,3,3)
self.name = 'nodges-and-crosses'
self.state_size = len(self.gameState.binary)
self.action_size = len(self.actionSpace)

def reset(self):
self.gameState = GameState(np.array([0,0,0,0,0,0,0,0,0], dtype=np.int), 1)
self.currentPlayer = 1
return self.gameState

def step(self, action):
next_state, value, done = self.gameState.takeAction(action)
self.gameState = next_state
self.currentPlayer = -self.currentPlayer
info = None
return ((next_state, value, done, info))

def identities(self, state, actionValues):
identities = [(state,actionValues)]


return identities


class GameState():
def __init__(self, board, playerTurn):
self.board = board
self.pieces = {'1':'X', '0': '-', '-1':'O'}
self.winners = [
[0,1,2],
[3,4,5],
[6,7,8],

[0,3,6],
[1,4,7],
[2,5,8],

[0,4,8],
[2,4,6]
]
self.playerTurn = playerTurn
self.binary = self._binary()
self.id = self._convertStateToId()
self.allowedActions = self._allowedActions()
self.isEndGame = self._checkForEndGame()
self.value = self._getValue()
self.score = self._getScore()

def _allowedActions(self):
allowed = []
for i in range(len(self.board)):
if self.board[i] == 0:
allowed.append(i)

return allowed

def _binary(self):

currentplayer_position = np.zeros(len(self.board), dtype=np.int)
currentplayer_position[self.board==self.playerTurn] = 1

other_position = np.zeros(len(self.board), dtype=np.int)
other_position[self.board==-self.playerTurn] = 1

position = np.append(currentplayer_position,other_position)

return (position)

def _convertStateToId(self):
player1_position = np.zeros(len(self.board), dtype=np.int)
player1_position[self.board==1] = 1

other_position = np.zeros(len(self.board), dtype=np.int)
other_position[self.board==-1] = 1

position = np.append(player1_position,other_position)

id = ''.join(map(str,position))

return id

def _checkForEndGame(self):
if np.count_nonzero(self.board) == 9:
return 1

for x,y,z in self.winners:
if (self.board[x] + self.board[y] + self.board[z] == 3 * -self.playerTurn):
return 1
return 0


def _getValue(self):
# This is the value of the state for the current player
# i.e. if the previous player played a winning move, you lose
for x,y,z in self.winners:
if (self.board[x] + self.board[y] + self.board[z] == 3 * -self.playerTurn):
return (-1, -1, 1)
return (0, 0, 0)


def _getScore(self):
tmp = self.value
return (tmp[1], tmp[2])




def takeAction(self, action):
newBoard = np.array(self.board)
newBoard[action]=self.playerTurn

newState = GameState(newBoard, -self.playerTurn)

value = 0
done = 0

if newState.isEndGame:
value = newState.value[0]
done = 1

return (newState, value, done)




def render(self, logger):
for r in range(3):
logger.info([self.pieces[str(x)] for x in self.board[3*r : (3*r + 3)]])
logger.info('--------------')