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### BugFix: - Fix: System message when killing a friendly resistance says "Killed by null". [Fix killer=null on friendly resistance kill](c5c6d53) - Fix: A notification will be displayed that an informant has been killed whether the informant is systematically deleted or killed after completing the mission. [fix civinfo reports](62d9040) [fix condition inverted](62bb98b) - Fix: The unit cap script was counting enemy bailed heli/planes if they were in the player's build list. [fix unit cap counts enemy ejected heli/jet](9c3b5be) - Fix: Wounded location markers not displayed when wounded civilians in two or more sectors at the same time. [Fix marker problem in wounded civ](2a51634) ### Improve/NewThing: - Improve: Localized the hints displayed in the "logistics" secondary-objectives. [secondary objective localize](dd4839b) - Add: Chem lights will now appear near informants and injured civilians. We added this because they are difficult to find at night. We are considering adding audio and other features in the future. [Add chemlight on informant and wounded civilian](74068ba) ### Nerf/Buff: - Change: The wait time for HVT tasks has been increased. [HVT task time length set more long](4ea17b2) ### Nothing Effect but changed/Localizations: - Update: Localization for Japanese. [Update Japanese](8750ece) [Update Japanese again](d503758) [Update Japanese the third](885ee86) Note: I'm always looking for translators for other languages! Feel free to send me a pull request if you want to help!
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