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Update 240704 #21
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Update 240704 #21
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Add ace refuel source(function) to vehicle_refuel_sources Add ace rearm sources(variables) to vehicle_rearm_sources Add ace repair sources(variables) to vehicle_repair_sources Add repair_facilities (new) to ace_isRepairFacility Remove Land_Workbench_01_F and integrate as repair facilities (with logistation)
minor change
2500~ to 1000~3000(default, can change with config)
Make HOLD wound civilian with remoteExecCall. Because some time they runaway with Headless and server lag. Add message when spawns Add/Update message who helped. Near range increased (use sector range x2)
Fix HVT marker shown with JIP Fix Informant marker shown with JIP Fix Informant spawns outside of marker. Fix Informant Notification Spams, That notify with number of clients. Fix Informant Notification informant death when after success and despawning. Fix Informant never unSurrender with HC. I hate THIS SCRIPT
marker error
_class in array is Case Sensitive
copy some works from prisonner_ai.sqf that looks same as civinformant scripts but still works fine.
Too many infantry is broke my server. don't spam please...
they never get out from building so accept some script for LAMBS again (do not exitWith), and add ACE unGarrison for when move is enabled.
Add sab Patrol Boat compat (Armidale-class patrol boat)
show fuel probe at spawn, because that is cool.
jishnukarri
pushed a commit
to phantom-cac/CAC-Liberation-APR
that referenced
this pull request
Feb 12, 2025
Fix RPT error in vehicle save manager
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BugFix:
Update CivWound
hotfix civwound
HotFix wounded civ
Fix manybugs with informant
Finaly fix civinformant (maybe)
Fix mapmarker ignoreList
Improve:
Add ace refuel/rearm/repair for defined vehicles
hotfix wrong math for fuelcargo check
Add CUP MH-47 Animation
Better LAMBS/ACE Garrison support
Better surrender works
Nerf/Buff:
Change Inf patrol spawn range
Reduce Infantry Patrol/Reinforcement Spam