Core: clear cached all_state after connect_entrances #4550
+2
−0
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What is this fixing or adding?
#4519 revealed that it is possible for one world to create an invalid all state cache and another world using all state cache to use that invalid state
this is one solution of a couple offered to reduce the chances that that could happen
other options include:
How was this tested?
reverted the changes to factorio and shivers that got around this problem and seeing that the new code alone also fixes that particular issue
If this makes graphical changes, please attach screenshots.