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TUNIC: Add some more rules for Monastery connections #4564

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What is this fixing or adding?

  • Require a weapon (or a skip) for getting through Monastery from front to back (to get past the gate)
  • Add the Quarry Back -> Monastery entry area connection to non-ER rules
  • Move a few locations from Quarry to Monastery in non-ER
    • It's just added to the Monastery region because it's not ER, so it doesn't really need any sort of distinction since if you can get to Monastery, you can get Quarry right in front of Monastery

How was this tested?

Unit tests

@github-actions github-actions bot added the waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. label Jan 28, 2025
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