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Archipelago 0.1.8

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@Berserker66 Berserker66 released this 24 Sep 23:23
· 4284 commits to main since this release

Risk of Rain 2:

Factorio:

  • Client now explicitly states that failure was met due to a non-existing AP mod. [@Berserker66]
  • Client no longer closes on esc press [@Berserker66]
  • Client now use active keep-alive signal to not lose connection [@Berserker66]
  • Raw ores can now be correctly selected as red science ingredients [@Berserker66]
  • Fix random rocket-silo recipe [@Berserker66, @CaitSith2]

A Link to the Past:

  • LttPClient no longer closes on esc press [@Berserker66]
  • LttPClient now uses active keep-alive signal to not lose connection [@Berserker66]

Subnautica:

  • added valuable item pool option, which has additional copies for progression items. [@Berserker66]

Ocarina of Time: [@espeon65536]

  • Tweaked some ASM for composers grave location so it always registers in the client
  • Made color and sfx options pickleable for web generation
  • Changed AP sendables in Ocarina of Time into Zelda's Letter, and gave them custom textboxes and sounds
  • Chest Size Matches Contents reenabled: changes the type of chest to match whether the item is progression. Works with items from other games!
  • Split shopsanity into 2 settings: shopsanity and shop_slots to ensure website-generated YAML files work correctly
  • Added a new option extra_triforce_percentage which separates triforce count from the item_pool_value option
  • Added async hint distribution, intended for very large or asynchronous multiworlds
  • Added a junk fill to Ganon's Castle in glitchless logic proportional to the number of dungeon rewards/tokens required to enter, to prevent too much progression from being located there
  • Added OoT ROM selection to the installer
  • Removed a few undesirable joke hints
  • Significantly improved hint generation time, especially when using async hints in larger multiworlds
  • Moderate optimization of various rule-setting functions to improve generation time
  • Fixed a bug where dungeon-locked small keys plus non-locked big keys would almost always fail generation
  • Fixed a bug where shop items would not save their data consistently, resulting in incorrect shop sends
  • Fixed a bug where songs would never be hinted by gossip stones
  • Fixed a bug where some extra items would show up in the webtracker

General:

  • Plando item module should now work for all games. [@Berserker66]
    • Placement into other games' worlds doesn't work yet, needs more work.
  • Options common to all games have now been generalized. However, as a side effect start_inventory now only acceps strict name: count pairs. [@Berserker66]
  • Fix start_inventory ignoring count [@Berserker66]

Setup:

  • LttP Rom and OoT Rom wizards are no longer displayed if not used. [@Berserker66]

Translations:

  • Minecraft setup guide Spanish updated by @Edos512

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