You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Tweaked some ASM for composers grave location so it always registers in the client
Made color and sfx options pickleable for web generation
Changed AP sendables in Ocarina of Time into Zelda's Letter, and gave them custom textboxes and sounds
Chest Size Matches Contents reenabled: changes the type of chest to match whether the item is progression. Works with items from other games!
Split shopsanity into 2 settings: shopsanity and shop_slots to ensure website-generated YAML files work correctly
Added a new option extra_triforce_percentage which separates triforce count from the item_pool_value option
Added async hint distribution, intended for very large or asynchronous multiworlds
Added a junk fill to Ganon's Castle in glitchless logic proportional to the number of dungeon rewards/tokens required to enter, to prevent too much progression from being located there
Added OoT ROM selection to the installer
Removed a few undesirable joke hints
Significantly improved hint generation time, especially when using async hints in larger multiworlds
Moderate optimization of various rule-setting functions to improve generation time
Fixed a bug where dungeon-locked small keys plus non-locked big keys would almost always fail generation
Fixed a bug where shop items would not save their data consistently, resulting in incorrect shop sends
Fixed a bug where songs would never be hinted by gossip stones
Fixed a bug where some extra items would show up in the webtracker
General:
Plando item module should now work for all games. [@Berserker66]
Placement into other games' worlds doesn't work yet, needs more work.
Options common to all games have now been generalized. However, as a side effect start_inventory now only acceps strict name: count pairs. [@Berserker66]