-
Notifications
You must be signed in to change notification settings - Fork 9
A mod for Kerbal Space Program that increases contract variety significantly.
License
Arsonide/FinePrint
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Fine Print v0.59 -- SUMMARY -- Fine Print is a mod that more than doubles the original number of contracts within Kerbal Space Program v0.25. New contract types include contracts to build space stations, contracts to build planetary bases, contracts to retrieve asteroids, contracts to fly planes in atmospheric conditions, contracts to drive rovers around the surface of a planet searching for things, contracts to deploy purpose built satellites into very specific orbits, and if you have resource extraction mods like Karbonite or Kethane, contracts to do those activities as well. For more information, or to submit bug reports, submit feature suggestions, or track changes, please go to the official forum thread for Fine Print: http://tinyurl.com/fine-print-thread -- REQUIREMENTS -- Kerbal Space Program version 0.25 -- INSTALLATION -- * Install as you normally install mods for Kerbal Space Program - by extracting the folder in this archive into the GameData folder in Kerbal Space Program's directory. * If this is a new version, delete the older version before extracting. -- INSTRUCTIONS -- * Contracts will not appear until you can actually finish them. A contract to build a station will not appear until you have solar panels, and contracts to drive rovers will not appear until you have wheels, so do not be alarmed if you do not see anything new in a fresh game. They will appear as you research. * The new contract types are taken by visiting Gene Kerman, much like the original contracts. There is one difference, some of the contracts in Fine Print utilize a new waypoint system that will show specific locations on the map. Usually you want to visit these locations to complete the contract. -- CUSTOMIZATION -- * Textures are found in the Textures folder, you can change them to change the waypoint visuals on the map. * Textures must be 16x16 and white on transparency to facilitate coloring them on the map. * In your GameData\Squad\Resources folder, you will find StoryDefs.cfg - this file is used to generate flavor text at the top of mission briefings. Within it you will find keywords occasionally, look for the word "rescue" for instance. If you would like to add your own flavor text for my contracts the keywords are: spacestation, groundbase, roversearch, surveyflight, asteroidretrieval, deploysatellite, and ISRU. * There is a very extensive configuration file available in the mod's directory that allows you to change any aspect of game behavior or balance. Feel free to tinker with that. If you find a setting that you feel makes the mod better, feel free to tell me in the main forum thread so that I can integrate it into the game as a default setting! -- TROUBLESHOOTING -- * If you notice any contracts behaving strangely, please check the debug log by hitting Alt-F12 and reporting any messages that might look applicable to the problem you are having on the official thread along with a detailed description of exactly how it is behaving strangely for you. * Do not hesitate to report bugs, feature suggestions, or balance change suggestions. I will listen. * The official thread is located at: http://tinyurl.com/fine-print-thread -- FAQ -- Q: What technologies do I need to have to get the new contracts? A: Wheels, Probes, Wings, and for stations and bases some power generation, docking ports, and antennae. Satellites also require power and antennae. ARM contracts require the klaw, resource extraction contracts require whatever technology those use. Q: I'm at a waypoint and it isn't registering my visit! A: Make sure your wheels are on the ground on a rover mission, for planes make sure that you are within the altitude window. Q: How can I thank you? A: Simply tell me "thanks" on the official thread. I enjoy seeing other people enjoy my work. There might be a donation link there some day if you must thank with your coin. Oh and pressure Squad to hire me. I like Mexico. Q: I am experiencing something crazy with your mod, where do I tell you? A: On the official thread! http://tinyurl.com/fine-print-thread -- ATTRIBUTION -- Fine Print Copyright (C) 2014 by Arsonide (Brian Provan) This program comes with ABSOLUTELY NO WARRANTY! This is free software, and you are welcome to redistribute it under certain conditions, as outlined in the full content of the GNU General Public License (GNU GPL), version 3, revision date 29 June 2007. As there is no explicit API for Kerbal Space Program, I learned by studying the work of others. For this reason I have chosen the GNU GPLv3, and I have a list of people to thank, basically comprising a lot of people on IRC willing to deal with my questions, as well as others for their great mods I learned from: Frontier, regex, Rokker, NathanKell, r4m0n, Sarbian, Cilph, Xaiier, taniwha, Burkitt, TaranisElsu, blizzy, Eleven, Renegrade, Apoffys, Tivec
About
A mod for Kerbal Space Program that increases contract variety significantly.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published