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feat: achievements models and logic (#41)
* feat: add enums, test and first models for achievements workflow * feat: add enums, models, functions and tests for achievements
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manifests/dev/base/abis/models/bytebeasts-Achievement-58a03b97.json
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manifests/dev/base/abis/models/bytebeasts-AchievementProgress-221f2719.json
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manifests/dev/base/models/bytebeasts-Achievement-58a03b97.toml
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kind = "DojoModel" | ||
class_hash = "0x41f50347f6f957bc556346a2cdea3f31523f3c25966826e7ca7dea1de185c40" | ||
original_class_hash = "0x41f50347f6f957bc556346a2cdea3f31523f3c25966826e7ca7dea1de185c40" | ||
abi = "manifests/dev/base/abis/models/bytebeasts-Achievement-58a03b97.json" | ||
tag = "bytebeasts-Achievement" | ||
manifest_name = "bytebeasts-Achievement-58a03b97" | ||
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[[members]] | ||
name = "achievement_id" | ||
type = "u64" | ||
key = true | ||
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[[members]] | ||
name = "achievement_type" | ||
type = "AchievementType" | ||
key = false | ||
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[[members]] | ||
name = "rarity" | ||
type = "AchievementRarity" | ||
key = false | ||
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[[members]] | ||
name = "name" | ||
type = "felt252" | ||
key = false | ||
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[[members]] | ||
name = "description" | ||
type = "ByteArray" | ||
key = false | ||
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[[members]] | ||
name = "is_hidden" | ||
type = "bool" | ||
key = false | ||
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[[members]] | ||
name = "is_unlocked" | ||
type = "bool" | ||
key = false |
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manifests/dev/base/models/bytebeasts-AchievementProgress-221f2719.toml
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kind = "DojoModel" | ||
class_hash = "0x494e5a6534846cd68b493aab6f9954333c64c854dbe99144c427f4301477f15" | ||
original_class_hash = "0x494e5a6534846cd68b493aab6f9954333c64c854dbe99144c427f4301477f15" | ||
abi = "manifests/dev/base/abis/models/bytebeasts-AchievementProgress-221f2719.json" | ||
tag = "bytebeasts-AchievementProgress" | ||
manifest_name = "bytebeasts-AchievementProgress-221f2719" | ||
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[[members]] | ||
name = "player_id" | ||
type = "u64" | ||
key = true | ||
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[[members]] | ||
name = "achievement_id" | ||
type = "u64" | ||
key = false | ||
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[[members]] | ||
name = "progress" | ||
type = "u32" | ||
key = false | ||
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[[members]] | ||
name = "is_unlocked" | ||
type = "bool" | ||
key = false |
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#[derive(Serde, Copy, Drop, Introspect, PartialEq)] | ||
pub enum AchievementRarity { | ||
Common, | ||
Uncommon, | ||
Rare, | ||
Epic, | ||
Legendary, | ||
} | ||
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impl AchievementRarityIntoFelt252 of Into<AchievementRarity, felt252> { | ||
fn into(self: AchievementRarity) -> felt252 { | ||
match self { | ||
AchievementRarity::Common => 0, | ||
AchievementRarity::Uncommon => 1, | ||
AchievementRarity::Rare => 2, | ||
AchievementRarity::Epic => 3, | ||
AchievementRarity::Legendary => 4, | ||
} | ||
} | ||
} | ||
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#[cfg(test)] | ||
mod tests { | ||
use super::{AchievementRarity, AchievementRarityIntoFelt252}; | ||
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#[test] | ||
fn test_achievement_rarity_into_felt252() { | ||
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let common = AchievementRarity::Common; | ||
let uncommon = AchievementRarity::Uncommon; | ||
let rare = AchievementRarity::Rare; | ||
let epic = AchievementRarity::Epic; | ||
let legendary = AchievementRarity::Legendary; | ||
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assert_eq!(common.into(), 0, "AchievementRarity::Common deberia convertirse a 0"); | ||
assert_eq!(uncommon.into(), 1, "AchievementRarity::Uncommon deberia convertirse a 1"); | ||
assert_eq!(rare.into(), 2, "AchievementRarity::Rare deberia convertirse a 2"); | ||
assert_eq!(epic.into(), 3, "AchievementRarity::Epic deberia convertirse a 3"); | ||
assert_eq!(legendary.into(), 4, "AchievementRarity::Legendary deberia convertirse a 4"); | ||
} | ||
} |
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#[derive(Serde, Copy, Drop, Introspect, PartialEq)] | ||
pub enum AchievementType { | ||
FirstWin, | ||
TenWins, | ||
HundredWins, | ||
FirstBeast, | ||
TenBeasts, | ||
RareBeast, | ||
FirstNPCInteraction, | ||
RandomBattleChampion, | ||
BeastMaster, | ||
LegendaryPlayer, | ||
TopScorer, | ||
} | ||
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impl AchievementTypeIntoFelt252 of Into<AchievementType, felt252> { | ||
fn into(self: AchievementType) -> felt252 { | ||
match self { | ||
AchievementType::FirstWin => 0, | ||
AchievementType::TenWins => 1, | ||
AchievementType::HundredWins => 2, | ||
AchievementType::FirstBeast => 3, | ||
AchievementType::TenBeasts => 4, | ||
AchievementType::RareBeast => 5, | ||
AchievementType::FirstNPCInteraction => 6, | ||
AchievementType::RandomBattleChampion => 7, | ||
AchievementType::BeastMaster => 8, | ||
AchievementType::LegendaryPlayer => 9, | ||
AchievementType::TopScorer => 10, | ||
} | ||
} | ||
} | ||
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#[cfg(test)] | ||
mod tests { | ||
use super::{AchievementType, AchievementTypeIntoFelt252}; | ||
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#[test] | ||
fn test_achievement_type_into_felt252() { | ||
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let first_win = AchievementType::FirstWin; | ||
let ten_wins = AchievementType::TenWins; | ||
let hundred_wins = AchievementType::HundredWins; | ||
let first_beast = AchievementType::FirstBeast; | ||
let ten_beast = AchievementType::TenBeasts; | ||
let rare_beast = AchievementType::RareBeast; | ||
let first_npc_interaction = AchievementType::FirstNPCInteraction; | ||
let random_battle = AchievementType::RandomBattleChampion; | ||
let beast_master = AchievementType::BeastMaster; | ||
let legendary_player = AchievementType::LegendaryPlayer; | ||
let top_scorer = AchievementType::TopScorer; | ||
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assert_eq!(first_win.into(), 0, "AchievementType::FirstWin deberia convertirse a 0"); | ||
assert_eq!(ten_wins.into(), 1, "AchievementType::TenWins deberia convertirse a 1"); | ||
assert_eq!(hundred_wins.into(), 2, "AchievementType::HundredWins deberia convertirse a 2"); | ||
assert_eq!(first_beast.into(), 3, "AchievementType::FirstBeast deberia convertirse a 3"); | ||
assert_eq!(ten_beast.into(), 4, "AchievementType::TenBeasts deberia convertirse a 4"); | ||
assert_eq!(rare_beast.into(), 5, "AchievementType::RareBeast deberia convertirse a 5"); | ||
assert_eq!(first_npc_interaction.into(), 6, "AchievementType::FirstNPCInteraction deberia convertirse a 6"); | ||
assert_eq!(random_battle.into(), 7, "AchievementType::RandomBattleChampion deberia convertirse a 7"); | ||
assert_eq!(beast_master.into(), 8, "AchievementType::BeastMaster deberia convertirse a 8"); | ||
assert_eq!(legendary_player.into(), 9, "AchievementType::LegendaryPlayer deberia convertirse a 9"); | ||
assert_eq!(top_scorer.into(), 10, "AchievementType::TopScorer deberia convertirse a 10"); | ||
} | ||
} |
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