Link to video of last working demo: https://www.youtube.com/watch?v=8ptTWSFklb8
A prototype made with the idea of creating a 3D action/adventure game, but really was just a way to learn more about the Unreal Engine. Probably the most complex piece of it was setting up the layered animation state machine demonstrated in the video.
I'm clearly not much of an animator, but I would like to point the fine detail work on the thumb during the aiming animation. 😊