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Upgrade grapple swing mechanics #8

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merged 3 commits into from
Mar 10, 2025

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TobyCyan
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The swinging will now apply a total of 3 forces, the radial force, tangential force, and damping tangential force. The player velocity is also dampened during collisions with other actors.

The player will also swing around the impact point instead of the attached actor's center point which was not intended. The map is also cleared out to test the swinging.

An initial push force is applied if the player is on ground to initiate the pendulum motion.

This should all make a smoother and more realistic swinging motion and experience for the player.
😸

TobyCyan added 3 commits March 9, 2025 17:33
The swinging will now apply a total of 3 forces, the
radial force, tangential force, and damping tangential force. The
player velocity is also dampened during collisions with other
actors.

The player will also swing around the impact point instead of the
attached actor's center point which was not intended. The map is
also cleared out to test the swinging.

An initial push force is applied if the player is on ground to
initiate the pendulum motion.

This should all make a smoother and more realistic swinging motion
and experience for the player.
# Conflicts:
#	Content/Blueprints/BP_GrappleAnchor.uasset
#	Content/VRTemplate/Blueprints/VRPawn.uasset
#	Content/VRTemplate/Maps/VRTemplateMap.umap
@TobyCyan TobyCyan merged commit fd65fd8 into CS3247-HeavensTrial:main Mar 10, 2025
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