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feat: Enabling verbose logging will log the tilemap refresh notificat… #117

feat: Enabling verbose logging will log the tilemap refresh notificat…

feat: Enabling verbose logging will log the tilemap refresh notificat… #117

Triggered via push November 21, 2024 07:41
Status Success
Total duration 8m 57s
Artifacts 8
Matrix: build
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80 errors and 13 warnings
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.45f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.45f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.45f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.45f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2021.3.45f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFields/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/AutoLayers_5_Advanced/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_TopDown_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/NuclearBlaze_by_deepnight.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/Test_file_for_API_showing_all_featuresLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFieldsLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Entities/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/TestEntityImportInterface/TestEntityImportInterface/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_2D_platformer_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.43f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.43f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.43f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.43f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2022.3.43f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-6000.0.23f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-WebGL-6000.0.23f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFields/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/AutoLayers_5_Advanced/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_TopDown_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/NuclearBlaze_by_deepnight.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/Test_file_for_API_showing_all_featuresLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFieldsLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Entities/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/TestEntityImportInterface/TestEntityImportInterface/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_2D_platformer_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2020.3.48f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2021.3.45f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2021.3.45f1
Activation failed, attempting retry #1
Build-StandaloneWindows-2021.3.45f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
Build-StandaloneWindows-6000.0.23f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2019.4.40f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2019.3.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2022.3.43f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2022.3.43f1
Activation failed, attempting retry #1
Build-StandaloneWindows-2022.3.43f1
Activation failed, attempting retry #2
Build-StandaloneWindows-2022.3.43f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
Build-WebGL-6000.0.23f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-WebGL-2019.3.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
Build-StandaloneWindows-2019.3.15f1
18.1 MB
Build-StandaloneWindows-2019.4.40f1
18.3 MB
Build-StandaloneWindows-2020.3.48f1
20 MB
Build-StandaloneWindows-2021.3.45f1
22.3 MB
Build-StandaloneWindows-2022.3.43f1
22.2 MB
Build-StandaloneWindows-6000.0.23f1
25.7 MB
Build-WebGL-2019.3.15f1
3.59 MB
Build-WebGL-6000.0.23f1
3.89 MB