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I'm writing a renderer that has to repeatedly access the getTileBlock() method in Maps.cpp. I've had my debugger show crashes here before at the return statement:
return world->map.block_index[x >> 4][y >> 4][z];
It seems that it is trying to access an invalid memory address even though the coordinates are valid. This indicates sometimes dfhack can hit the map_block data before it has updated, causing the crash. Adding a check for null pointers seems to have resolved the crashes on my end. Let me know if this is a prudent change or if I ought to be doing something else when having to make many calls to getTileBlock().