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Fix Makeown-ing an enemy of civilization constantly producing vengeful thoughts #1212
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…ns (for now, added THIEF for goblin snatchers)
also needs changelog entry |
you can set vscode to remove trailing spaces on save. That might help you pass the pre-commit.ci check with more consistency. |
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LGTM other than the changelog
edit: also please fix pre-commit.ci warnings
@@ -280,7 +280,7 @@ local function fix_histfig(unit) | |||
::continue:: | |||
end | |||
-- If you're makeown-ing an enemy of your civilization or group, people will feel vengeful without this | |||
if df.histfig_entity_link_enemyst:is_instance(el) then | |||
if el and df.histfig_entity_link_enemyst:is_instance(el) then |
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This does not fix the problem. el
can be a stale reference. the call to entity_link
above can delete the memory that el
points to.
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oh then how do I fix it?
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You need to reorganize this loop such that you guarantee nothing touches el
after a call to entity_link
.
The API of entity_link
doesn't make it clear at all that there is a possible side effect of deleting the memory that el
points to, so a "proper" fix would be to rearchitect this section of the code. For the purposes of this PR, though, just not crashing in the case where entity_link
deletes el
would be enough.
Fixes spam of vengeful thoughts when makeown()ing an enemy of your civilization/group.