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Roadmap
This outlines the current plans for the mod's development. Its thoroughness and accuracy are both questionable - take this all with a grain of salt.
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1.2.0 (Coming of the Vanguard, 26.10.2017)
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Restores the Bluuhbi, finally restoring all of ABEM's content
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Revamped research grid
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Return of boarding parties
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1.2.1 (04.02.2018)
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Reworked cargo resources, converting most of them to secondary global resources
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Reworked orbitals using a combination of a GalCiv3-esque core-module system and standalone orbitals
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Revamped planetary defenses that can actually threaten an invading force
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FXAA antialiasing
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Various Bluuhbi fixes and improvements
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First release to be simultaneously accessible to both Steam and non-Steam users through the newly-developed SR2 Mod Manager (link leads to latest version as of the last roadmap update)
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1.2.2 (02.08.2018)
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Fixed a number of key bugs from 1.2.1
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Hybridized with Shores of Infinity for AI improvements, galaxy rescaling, and various smaller enhancements.
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Ported various smaller enhancements from DOF (in those cases when they were not already in SoI).
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Improved shield mechanics based on DOF's Shield Mitigation system
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1.3.0 (The Khalerii Endeavour, hopefully Q1-Q2 2020)
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The Khalerii - another Vanguard race emphasizing industrial capacity and attrition warfare, capable of rapidly replacing lost ships and losing them just as easily
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First release to require the SR2 Community Patch
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1.3.1 (hopefully a few months after 1.3.0, if at all)
- Hopefully resume the Power/FTL revamp initiated back in ABEM 0.5.0
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1.4.0 (Situational Gravity, hopefully Q4 2020 or early 2021)
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Add another Vanguard race with a focus on subspace and gravitational manipulation
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Add some form of hero system (might delay until 2.0.0)
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2.0.0 (Vengeance of the Overlords, hopefully sometime in 2022)
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Overlord invasion
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New tech, including a new FTL method
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Large-scale specializations tailored to each race, similar to the Rebellion system from Sins of a Solar Empire
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The fuuuuuuuuture (AKA things I'd like to do eventually)
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Story campaign covering the rise of the various empires and going all the way through to the Overlord invasion
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Various singleplayer or multiplayer scenarios or galaxy layouts (might be sprinkled throughout previous releases)
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Tutorial revamp, probably tying into the campaign above (I'm hoping to give each race a couple of missions at minimum, so that gives me plenty of time to introduce the quirks of each species; Mono may wind up having the 'basic' tutorial due to being the first race to get on their feet chronologically)
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