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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30413.136 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WizardsLocks!", "WizardsLocks!\WizardsLocks!.vcxproj", "{1133386C-7CA5-4458-BEE3-2CEE64C6A3F7}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{1133386C-7CA5-4458-BEE3-2CEE64C6A3F7}.Debug|x64.ActiveCfg = Debug|x64 | ||
{1133386C-7CA5-4458-BEE3-2CEE64C6A3F7}.Debug|x64.Build.0 = Debug|x64 | ||
{1133386C-7CA5-4458-BEE3-2CEE64C6A3F7}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{1133386C-7CA5-4458-BEE3-2CEE64C6A3F7}.Debug|x86.Build.0 = Debug|Win32 | ||
{1133386C-7CA5-4458-BEE3-2CEE64C6A3F7}.Release|x64.ActiveCfg = Release|x64 | ||
{1133386C-7CA5-4458-BEE3-2CEE64C6A3F7}.Release|x64.Build.0 = Release|x64 | ||
{1133386C-7CA5-4458-BEE3-2CEE64C6A3F7}.Release|x86.ActiveCfg = Release|Win32 | ||
{1133386C-7CA5-4458-BEE3-2CEE64C6A3F7}.Release|x86.Build.0 = Release|Win32 | ||
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GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
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GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {979BBEBD-CF09-4AA2-9605-CC3C017406E0} | ||
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#include <iostream> | ||
#include <ctime> | ||
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void PrintIntroduction(int Difficulty) | ||
{ | ||
//Print welcome messages | ||
std::cout << "\n\nYou are a rouge who escaped prison cell from Amber castle while trying to steal treasure.\n"; | ||
std::cout << "The prison has magically locked doors created by wizard.\n"; | ||
std::cout << "You have no choice,pick locks are not good here...\n"; | ||
std::cout << "\n\nYou are trying to unlock magic door level " << Difficulty ; | ||
} | ||
bool PlayGame(int Diffuculty) | ||
{ | ||
PrintIntroduction(Diffuculty); | ||
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//Declare 3 number code | ||
const int CodeA = rand() % Diffuculty + Diffuculty; | ||
const int CodeB = rand() % Diffuculty + Diffuculty; | ||
const int CodeC = rand() % Diffuculty + Diffuculty; | ||
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const int CodeSum = CodeA + CodeB + CodeC; | ||
const int CodeProduct = CodeA * CodeB * CodeC; | ||
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//Print sum and multiple to terminal | ||
std::cout << std::endl; | ||
std::cout << "There are 3 numbers in the magic lock\n"; | ||
std::cout << "The numbers add up to: " << CodeSum << std::endl; | ||
std::cout << "The numbers when mutiplayed give: " << CodeProduct << std::endl; | ||
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//Player guesses | ||
int GuessA, GuessB, GuessC; | ||
std::cin >> GuessA >> GuessB >> GuessC; | ||
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int GuessSum = GuessA + GuessB + GuessC; | ||
int GuessProduct = GuessA * GuessB * GuessC; | ||
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if (GuessSum == CodeSum && GuessProduct == CodeProduct) | ||
{ | ||
std::cout << "\nYou managed to escape"; | ||
} | ||
else | ||
{ | ||
std::cout << "\nYou have enter wrong numbers!Let's try this again..."; | ||
return false; | ||
} | ||
} | ||
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int main() | ||
{ | ||
srand(time(NULL)); //Create new random sequance based on time in the day | ||
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int LevelDifficulty = 1; | ||
int const MaxDifficulty = 5; | ||
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while (LevelDifficulty <= MaxDifficulty) // Loop game until it is completed | ||
{ | ||
bool bLevelComplete = PlayGame(LevelDifficulty); | ||
std::cin.clear(); // Clears any errors from input | ||
std::cin.ignore(); // Discards the buffer | ||
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if (bLevelComplete) | ||
{ | ||
++LevelDifficulty; //Increase level difficulty | ||
} | ||
} | ||
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std::cout << "You managed to escape Amber castle with nothing but your life...damned be the treasure!\n"; | ||
return 0; | ||
} |
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