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Delt06/README.md

Toon RP

Hello there 👋

I'm a Graphics Programmer (Unity/C#/SRP, DX12/C++).

I currently work on AAAA RP: a Unity Scriptable Render Pipeline (SRP) featuring modern high-fidelity rendering techniques.

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  1. toon-rp Public

    🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

    C# 517 30

  2. aaaa-rp Public

    🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.

    C# 52 1

  3. dx12-renderer Public

    A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

    C++ 43 4

  4. urp-toon-shader Public

    🌔 Toon shader for Unity's Universal Render Pipeline.

    ShaderLab 418 40

  5. voxel-terrain Public

    🧱 Minecraft-like voxel world made with Unity.

    C# 27 5

  6. unity-graphics Public

    A collection of URP shaders and render features.

    ShaderLab 51 5

836 contributions in the last year

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Activity overview

Contributed to Delt06/aaaa-rp, Delt06/toon-rp, Delt06/page and 2 other repositories
Loading A graph representing Delt06's contributions from March 17, 2024 to March 20, 2025. The contributions are 90% commits, 9% issues, 1% pull requests, 0% code review.   Code review 9% Issues 1% Pull requests 90% Commits

Contribution activity

March 2025

Created 1 commit in 1 repository
45 contributions in private repositories Mar 3 – Mar 18
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